Final Fantasy Network

Final Fantasy Network (http://www.ffnet.net/forum/index.php)
-   General FF Discussion (http://www.ffnet.net/forum/forumdisplay.php?f=5)
-   -   remaking final fantasies (http://www.ffnet.net/forum/showthread.php?t=2041)

richboywonder 12-04-2006 12:59 AM

remaking final fantasies
 
when they remake a final fantasy is there anything different from the regular one.like when they remade ff1,2,3,4,5,6 on gba.(FF3 for DS)did anything change.

Zeromus_X 12-04-2006 01:30 AM

Re: remaking final fantasies
 
All the tiny little differences could probably fill a book, but know that generally updated graphics and added features have been added (such as collections, like Bestaries, and bonus dungeons with new items and enemies). Here's some of the features off the top of my head:

Final Fantasy Origins (Final Fantasy I and II, PlayStation)

Difficulty options for FFI, and fixed bugs. Otherwise, both games are the same with the addition of some configuration settings and Amano artwork and item collections. Hosts updated graphics and near-orchestral quality rearranged soundtrack.

Final Fantasy I and II (Famicom):

Just the first two games combined in one cartridge.

Final Fantasy I, and Final Fantasy II (Wonderswan Color)

Same games with updated graphics.

Final Fantasy I and II: Dawn of Souls (Gameboy Advance)

Graphics comparable to that of FF Origins. Extremely downgraded difficulty. Bonus dungeons with extra equipment and an additional storyline for FFII have been added.

Final Fantasy III (Nintendo DS)

Completely rehauled graphics in 3D, and rearranged sountrack. Not a mere port with extra content, this is a bona fide remake. Rebalanced job system and extra features that implement the DS' WiFi features through a messanger called Mognet have been added. Enemies are tougher as fewer enemies appear in battle due to graphical limitations.

Final Fantasy Chronicles (Final Fantasy IV, PlayStation)

-Better translation, and restored items and difficulty. Story is actually coherent now. Major loading times during saving, but nothing to worry about elsewhere. Memo save feature added. Otherwise, exactly the same as the SNES version.

Final Fantasy IV (Wonderswan Color)

Exact same game, but with updated graphics. Only released in Japan.

Final Fantasy IV Advance (Gameboy Advance)

Wonderswan graphics. New and improved menu portraits. Party member selection is available after a certain part of the story. The new dungeons the Cave of Trials and the Lunar Ruins host new equipment, puzzles, and adversaries. However, there are a few bugs such as the faulty ATB and the ability to make the new superboss a complete weakling. The overall difficulty of the game seems easier due to speedier battles and the dash option.

Final Fantasy V (FF Anthology, PlayStation)

Horrible load times and an abysmal translation plague this port of Final Fantasy V. Otherwise the same game, but not really worth playing. You'd be better off with...

Final Fantasy V Advance (Gameboy Advance)

Retains the original's difficulty and has a sharp, new translation. Four new classes and a bonus dungeon are added. Menu Portraits have been added(during test, the characters' sprites still appear on the menu), although not everyone seems to be pleased with them. A true port to a great Final Fantasy.

Final Fantasy VI (FF Anthology, PlayStation)

Horrible loading times. Re-uses Woolsey's original SNES translation, yet gives him no credit...Also, the sound quality has been lowered, and the game is just plain slow. While there are nice features like the beautiful FMVs and the completion gallery, this isn't a must-buy game. Better stick with the original or...

Final Fantasy VI Advance (Gameboy Advance)

Lower resolution graphics, due to trying to fit things into the GBA's screen. Drastically lowered sound quality due to being ported to a handheld as well. New menu portraits for some NPCs during text. Many notorious bugs like Vanish/Doom fixed, while some lesser-noticed bugs remain (like Kutan). Four new Espers, Gilgamesh, Leviathan, Sabotender (Cactuar), and Diablos have been added. Bonus dungeon added. Not all new additions are known at the moment, but this is nonetheless a hotly anticipated remake.

Whew, hope that helps you. :)

Phoenix Flame 12-04-2006 01:31 PM

Re: remaking final fantasies
 
Cool info. Thanks Zexy!

richboywonder 12-04-2006 07:24 PM

Re: remaking final fantasies
 
yes.it helps alot.

John Smith 12-04-2006 07:27 PM

Re: remaking final fantasies
 
I wish that they would remake FF8 for PS2 :) They would get a whole lot better graphics. I don't even mind the "no talking" thingy, the game is FANTASTIC! :):o:p

dappa 12-04-2006 07:39 PM

Re: remaking final fantasies
 
Yeah it would be good.

What the heck just remake the lot of em!

darkshadow2247 12-04-2006 11:46 PM

Re: remaking final fantasies
 
Square would make so much money if they released an FF Anthology for the PS2/PS3. So many people would pay the money for FF I-XII if they could get an updated version with cutscenes but everything else left the same.

jedi geoff 01-29-2007 09:21 PM

Re: remaking final fantasies
 
they should remake FF9 on xbox, just to do something different, and also so that I CAN PLAY IT AGAIN YAYYYYYYYYYYYYYY
my PS1 dont work..... :( :( :( :( :( :( :( :( :( :( so that sucks,

Zeromus_X 01-29-2007 11:27 PM

Re: remaking final fantasies
 
Which version did you play? Evil Wall is alot easier in the GBA version. In the original 'Hardtype' version of the game (and even the US SNES version), he's pretty brutal. And I don't think anyone 'sucks' just because they aren't as good at the game as you are.

richboywonder 01-30-2007 01:09 AM

Re: remaking final fantasies
 
Quote:

Originally Posted by Zeromus_X
Which version did you play? Evil Wall is alot easier in the GBA version. In the original 'Hardtype' version of the game (and even the US SNES version), he's pretty brutal. And I don't think anyone 'sucks' just because they aren't as good at the game as you are.

that's why people say evil wall was hard.they didn't play it on gba

ThroneofDravaris 01-30-2007 02:18 AM

Re: remaking final fantasies
 
Quote:

Originally Posted by Zeromus_X
Which version did you play? Evil Wall is alot easier in the GBA version. In the original 'Hardtype' version of the game (and even the US SNES version), he's pretty brutal. And I don't think anyone 'sucks' just because they aren't as good at the game as you are.

Wrong thread.

Seyluv 01-31-2007 01:40 AM

Re: remaking final fantasies
 
Final Fantasy 6, I love that game, but it would be way way way better if they remade it with better graphics for PS2.

Phoenix Flame 01-31-2007 01:47 AM

Re: remaking final fantasies
 
;kit The FF I would like to see remade is VII.
Although there's so much advertising out there for/spin-offs from this one game in the series... could you imagine the bonus dungeons or Sephiroth's materia coffin scene where the weapons emerge...raw bidness. ;kit

Gackt Camui 03-06-2007 01:41 PM

Re: remaking final fantasies
 
Personally I don't care about remaking oh with better graphics. The games were good from the beginning and thats the end period. Obviously they will be better with more graphics...but neways I totally agree with dappa or whatever. Just remake all of them.

Tifa-chan 03-06-2007 02:07 PM

Re: remaking final fantasies
 
They must remake VIi and there has been A LOTof talk about it. I want to see it remade, but I don't want to see a lot of thinsg changed. I personaly think that would ruin it. I would just like to see *as they have been with other remakes* updates with graphics, music *midis just don't work for me much anymore* and maybe possibly voice acting. Depends on the voice actors though and if I like them. In this case if they redid VII I want voice actors because I loved the ones they used for the movies and other games.


All times are GMT -3. The time now is 05:54 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FFNET.NET