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Search: Posts Made By: dappa
Forum: General FF Discussion 07-09-2007, 12:29 PM
Replies: 12
Views: 21,731
Posted By dappa
Re: FF VI/VI Advanced bug/Gigantuar explanation.

Thats cool so basically on the advance version they forgot to put the locked status for joker doom on all bosses and monsters.
Forum: General FF Discussion 07-08-2007, 08:31 PM
Replies: 12
Views: 21,731
Posted By dappa
Re: FF VI/VI Advanced bug/Gigantuar explanation.

Does this work on previous versions of ff6?
Forum: General FF Discussion 07-07-2007, 06:42 PM
Replies: 12
Views: 21,731
Posted By dappa
Re: FF VI/VI Advanced bug/Gigantuar explanation.

How on earth do you get it to stop on that joker doom each time though? Thats what I'd like to know.
Forum: General FF Discussion 07-07-2007, 05:24 PM
Replies: 12
Views: 21,731
Posted By dappa
Re: FF VI/VI Advanced bug/Gigantuar explanation.

Yeah, same here. Next time I play this game I will try it out.

I've never heard this one before so credit for Reason.
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