Re: Another Yarikomi video.
Yay! I've gathered all the info on how crisis level effects Limit Breaks:
*Normal access to Limit Breaks for Squall*
Access to Rough Divide: Rough Divide 100%
Access to Fated Circle: Rough Divide 25%, Fated Circle 75%
Access to Blasting Zone: Rought Divie 25%, Fated Circle 25%, Blasting Zone 50%
Access to Lionheart: Rough Divide 25%, Fated Circle 25%, Blasting Zone 25%, Lionheart 25%
With a lower crisis level, the chance of seeing Lionheart increases. (A good thing!) 33% HP should be enough.
It should be noted that the Luck stat has no effect whatsoever on the choice made.
Here are the effects of having a high Crisis Level for the other characters.
Zell: More time.
Quistis: Higher damage/more statuses induced/higher success rate of causing statuses
Selphie: More powerful spells and more castings
Irvine: More time
This is why Zell and Squall were at only 1 HP in the fight.
Rinoa's Angel Wing has a different system.
When Angel Wing is used, Rinoa will go into 'Magic Berserk' status, and cast spells from her inventory without using them up. (*cough*Meteor*cough*) The damage is multiplied by five. In addition, she can also have these supportive spells in her inventory and they won't be used: Cure, Cura, Curaga, Esuna, Life, Full-life, Regen, Aura, Double, Float, Haste, Protect, Reflect, Shell, and Triple.
So in other words, give her Meteor for major pWnage.
I like making lists. <3
|