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Old 01-31-2007, 10:48 AM   #36
 
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Squall Lionheart
SeeD Gunblade Specialist
 
Join Date: Jan 2006
Age: 36
Posts: 1,578
Re: The One Thing i didn't like about FF8

Limit breaks are special attacks, but there are many other abilities assuming you mean attacking abilities that can be learnned by Guardian Forces, for example Commands (Kamikaze, Darkside, Mad Rush, etc...), Character abilities (Auto-Haste, Auto-Protect, Cover, Expend Magic etc...), Party abilities (Intiative, Alert, Enc-None etc..)...

Depending on the junctionned GF are divided these abilities so basically every one acquires his/her own skill...

Some people don't depend on magic, but I know some others who use it in almost all their battles...that's just because they see it more useful, here are some small examples if you don't see how:

- Zombie followed by Life, Full-Life, Curaga, Regen etc...
- Cast Meltdown on the enemy followed by Zombie then Mad Rush on party members for maximum physical damage (Meltdown causes Vit 0, Zombie raises Str, Berserk raises Str, and that's aside from Haste and Protect that you get by Mad Rush)
- Triple with high level magics such as Ultima, Meteor, Demi, Aura etc...
- There are just too many examples that you get with experience...

What I'm trying to say is that if you weren't intrested in using Magic then that doesn't make it unuseful...

You can only Boost your GF's attack for a limited time, not throught the whole summoning, meaning that after you're unable to boost your GF anymore you still have time left while it damages the enemies...

As far as I know, an error ratio for a missile can increase by increasing the missile's speed making it less stable during its course, it can be easily increased espcially with a far target...that goes for all machine, you can increase one of their capabilities costing it an ideal overall performance...

The orphanage became the first Garden...where did you expect the kids to go seriously...
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Last edited by Squall Lionheart; 01-31-2007 at 11:00 AM.
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