Re: The Perfect fighting Game
Update: To obtain cinematic experiences then destructibility would be a major key. Like say a character that uses wind magic against someone else. That victim would act instantly struggling to walk forward toward his opponet under the wind while it rips and tears at his skin and clothing or when an explosion occurs and the character's hair or clothes catch ablaze. Smashing through windows, and buildings would add a lot of depth as well.
Mentioning magic, magic, unarmed, and armed combat will all be involved in the game and remain at a balance so that a character with either of these three types would have a fiar chance of winning against each type. Flight and underwater combat would be a plus as well, but all characters cannot fly, for those who can't a move to bring down flyers would be initial what do you think of that?
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