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Old 06-20-2007, 08:39 AM   #1
 
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ShinSR71
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Join Date: Jun 2007
Location: Maastricht, The Netherlands
Age: 37
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Spoiler-less FFT Guide for starters.

So you're new to FFT and find it hard? Here's some hints you may find useful.

FFT General Hints:

-Item is a God-send. Really. If winning a battle requires you to equip Item as a Secondary or Primary skillset on EVERY character you have, then so be it. It is a great crutch to use until you figure out how things actually work in the game - just make sure to unlock the Potion and Phoenix Down abilities.

-Black Magic is great offensive power early game. Level 1 Spells are ridiculously cheap, and level 2 spells lend themselves to killing stuff fast. Boost your magic damage with elemental rods [cast Ice with an Ice Rod equipped, for example], high Faith, and the Wizard Support ability Magic Attack UP

-Males have greater PA and HP, Females have better MA and MP. Thus, Males -> Fighters, Females -> Mages.

-The learning curve of this game is steep. Chances are, the 3rd or so plot battle is going to kick your butt all over the place. Be patient. The Tutorial, though sinfully boring, can actually be helpful - don't be afraid to use it in a bind. Once you get the basics down, however, the game gets much easier.

-Abilities > Levels. Leveling up will, on average, just grant you a few measly points of HP and MP - only every so often do you end up with a stat point. Your abilities are much more important.

-Don't trust the "Best Fit" option in stores. It simply equips the highest HP boosting armors and highest WP weapons. Some pieces of hats/clothing grant stat boosts, which are usually MORE than worth a few additional points of HP. Same goes for Robes and MP. Axes/Flails/Bags have huge WP, but deal random damage, and should be avoided. Just manually equip your characters, paying attention to stat boosts and such.

-Brave and Faith are important. Brave affects the trigger rate of your reaction ability (70 Brave == 70% chance of triggering Blade Grasp, for example) and higher brave raises the damage you do with Fists, Katanas and Knightswords.
Faith raises your Magic damage, and the chance of spells hitting your enemy. As a downside, higher faith raises the Magic Damage enemies inflict on YOU too.
It is adviced to lower Faith on pure Physical Characters, and raise Faith on Mages.
For each 4 points of Brave/Faith you raise in battle, 1 of them is permanent after battle.
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