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Old 07-21-2009, 09:48 PM   #2
 
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~Hidan~
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Join Date: Feb 2005
Location: The Clouds above Midgar
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Re: The Necrons: Info

The Enslavers

Then the Enslavers appeared. The increased psychic link that the Old Ones had nurtured mirrored the destructive impulses of the warring races in the warp. Rage, hope and despair took their first steps to sentience, feeding on the raw emotion and mass influx of spirits resulting from the War in Heaven. These entities eventually became the Chaos Gods Khorne, Tzeentch, and Nurgle.

Meanwhile, the Enslavers began to dominate the psychic races for their own agendas. They pushed their way into the real world, killing millions and entering the minds of any psychic living creature, which they drove to fight and die for them. The Old Ones' places of power fell to the horrors of their own creations. The Old Ones tried to save themselves by creating new races to defend their strongholds, but it was too late.

It should be noted that the Enslavers are NOT Chaos gods, but are more in line with a form of Warp wild-life, animalistic predators. Their tactics are simple: They find a suitable host and 'commandeer' its body. Running the host to its limit, the Enslaver will use the host to open a portal to the warp, allowing more Enslavers through, thus beginning the cycle anew.

Enslavers are one of the main reasons why warp-travel is so dangerous, and why psykers put their minds at risk every time they employ their abilities.

Though the enslavers were virtually no threat at all to the necrons and the C'tan who have no psychic powers whatsoever, the C'tan recognised that the enslaver plague was effectively destroying thier food source, the other living races. The C'tans solution to this problem was to construct gigantic tombs hidden beneath the surfaces of dead worlds and enter death-like sleep untill the plague was over and the galaxy was once again populated with lesser races to harvest like cattle.

[edit] Awakening

Now, many millions of years after the Enslaver Plague, the Necrons and their masters have finally awoken (by Pandora's box) to reclaim the galaxy, and begin, once again, to herd the living as their cattle. Finally, after so long, the galaxy is ready for the return of the Star Gods of the Necrons. The deadly power of the invincible Eldar Empire is long gone and their race is scattered, the unstoppable might and momentum of the Emperor's Great Crusade has had 10,000 years to grind to a bloody and brutal stalemate against the inimical forces of the galaxy, and the Orkoid races have long since lost whatever cohesion they may ever have had. All who might have opposed the C'tan are either gone or humbled, the galaxy is a swirling maelstrom of regional and factional conflict and the lives of its trillions upon trillions of inhabitants are ripe for the picking. The deathly silent ranks of the Necrons stalk forth across their tomb worlds once again, to reassert their masters' rule and inspire fear in the living.

[edit] The Necrons in the 41st Millennium

At present, the Necrons are more of a shadowy presence than a full-fledged force. They strike from nowhere and without warning, slaughtering their enemies and departing before reinforcements can arrive. The origins of these attacks and their motives are unknown, though it is clear that the Necron forces in the galaxy are but the first glimpses of the full might of the Necron war machine. Of the four remaining C'Tan, only two are active: The Deceiver and the Nightbringer. The Deceiver has been active for much longer than the Nightbringer, infiltrating various cultures and manipulating events. The Nightbringer was later unintentionally awakened from its tomb on Pavonis by the Ultramarines of the 4th Company after they crushed a civil revolt on the planet. The other two are the Dragon and the Outsider; the former is rumored to be dormant, in stasis inside Mars and the latter, is inside the "Vaul Sphere" (a Dyson Sphere like construct, which Hive Fleet Leviathan is avoiding).
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