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Old 07-21-2009, 09:49 PM   #3
 
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~Hidan~
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Join Date: Feb 2005
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Re: The Necrons: Info

Necron Units

"Ther number is legion their name is death" In the game, Necrons are powerful due to their devastating Gauss weapons and other powerful Wargear, such as Warscythes, The Staff of Light etc {with the release of 5th ed Necron Gauss weapons lost the effectiveness they had in previous editions} and their ability to self-repair. Their biggest weaknesses is their low number of unit types and high points cost. If three-quarters of a Necron force is defeated, the Necrons will disappear from the battlefield and lose the battle.[1].

[edit] Necron Destroyers

* Destroyers are Necron Warriors (specifically Immortals) fused to fast and agile hovercraft platforms. Equipped with Gauss Cannons and sophisticated targeting systems which enable them to fire while moving, Destroyers are ideal for hit-and-run attacks or disrupting enemy flanks. There is a Heavy Destroyer variant, which is armed with the more powerful Heavy Gauss Cannon which is useful for destroying foes with the heavier armor. In Game terms the Necron destroyer is by far one of the army's most powerful units and because of the gauss technology they are ideal for taking out vehicles as well as infantry.

[edit] Necron Flayed Ones

* Flayed Ones are Necrons who retained their minds after being transferred to their metal bodies, and have been driven insane by the endless solitude in the tombs. They adorn themselves with bloody pieces of skin in a horrible parody of the living. In such a state, they are a terrifying sight to behold. Enemy fighters lose their nerve by just looking at the Flayed Ones. They are quite capable melee fighters, with claws and blades that can flay a man alive in seconds. Flayed Ones also frequently serve as scouts. They can sneak ahead of the main Necron force or even bury themselves in the ground.

[edit] Necron Immortals

* Those favored Necrontyr who were among the first to give up their flesh and embrace the metal were rewarded by being Immortals. They are more durable, heavy variants of the Warrior and they wield Gauss Blasters, calibrated for maximum effectiveness against infantry. Immortals are fully capable of taking down vehicles with their Gauss weapons as well.
* In Warhammer 40,000: Dawn of War: Dark Crusade, they are described as dealing excellent damage to vehicles and normal damage to other unit types; for game mechanics reasons, units in Dark Crusade tend to be specialized against particular unit types.

[edit] Necron Lord

* Necron Lords are the commanders of Necron forces, chosen due to being one of the few Necrons to retain sentience. They are formidable foes on the battlefield, being quite adept with both ranged and close combat weaponry. Due to their special position as "leaders" in the Necron forces, they are often equipped with special gear. This gear often increases the effectiveness of other Necrons around the Lord, such as augmenting their healing factor, or allowing them to teleport to crucial points in a battle; other gear carried can increase the Lord's survivability or his prowess in battle. Necron Lords are also some of the few Necrons who keep pieces of memory remaining from their previous lives. Necron Lords are ranked in staged levels of importance, ranging from strike force level bronze lords, to platinum-level overlords.

* The Necron Destroyer Lord is another version of the Necron Lord. It is a necron lord with a destroyer lower body.

[edit] Necron Warriors

* Necron Warriors are the backbone of the Necron army. They provide strong fire support with their Gauss Flayers. Their living metal bodies allow them to sustain massive damage and continue functioning. Though being the "foot soldier (Or the troop)" of the Necrons, their Gauss weaponry allow them to take on many stronger opponents, including vehicles.

[edit] Necron Wraiths

* Wraiths are one of the more sophisticated Necron units. They lack legs or a lower body (except for the spinal cord) and hover over the battlefield, moving at supernatural speeds. They are fearsome close combat warriors, and they can phase in and out during their flight, becoming ghostly figures (thus the name wraith). This phase shift ability allows them to move through solid objects or even to avoid damage. It has been suggested that Wraiths were murderers or psychopaths before their steel imprisonment. They are armed with several vicious surgical tools on the end of their spinal cord.

[edit] Necron Monoliths

* Monoliths are massive weapons platforms that the Necrons bring into battle. Shaped like pyramids, these have the power to rip even the most powerful Imperial tanks to shreds, with one huge gauss crystal-powered Particle Whip weapon on the top and 12 other smaller, Gauss Flux Arc weapons on the sides, it also has a portal which can teleport several Warriors to the battlefield. It can also teleport other Necrons around the battlefield, as well as augment their resurrection capabilities

[edit] Pariahs

* Pariahs represent the true horror of a Necron-ruled galaxy. They are created by fusing Necron technology with human victims who bear the "Pariah gene" (a rare and unusual genetic defect which gives the bearer a negative warp presence). Each Pariah is a formidable warrior, and wields a deadly warscythe. They radiate an unnatural aura that severely unnerves their enemies, especially psykers. Interestingly, since Pariahs are partly human, they are unable to self-repair, unlike other Necrons.
* Within the Imperium, Humans bearing the Pariah gene are also known as "Pariahs" or in other cases "Blanks." Some become Culexus Assassins, who are used by the Imperium to combat enemy psykers. It is possible that it was the C'tan (Most likely The Deceiver) who originally put the "Pariah Gene" in humanity's gene pool and have merely been waiting for the proper time to make use of it and make Pariahs.

[edit] Scarab Swarms

* Countless small, beetle-like robots called Scarabs often appear on the battlefield; these clouds of Scarabs are termed Scarab Swarms by their opponents. These swarms rely on sheer numbers and are difficult to destroy.They are useful for disrupting enemies who are caught unaware. They can be upgraded with disruption fields which warp reality around their numerous claws. Large numbers of Scarab Swarms upgraded with "disruption fields" can tear apart even the most heavily armored of vehicles and have even been known to completely destroy Baneblades. Tomb Spyders produce these scarabs but with the expense of the Tomb Spyders' health.

[edit] Tomb Spyders

* Tomb Spyders are large, spider-like robots that hover over the field which are normally tasked with maintaining the Necron tomb complexes. They sometimes appear on the battlefield, where they make resilient fighters who have limited ability to augment the healing factor of the "living metal" on nearby Necrons. They also can use their internal systems to manufacture Scarabs in the midst of a battle.
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