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Old 06-24-2006, 11:07 AM   #4
 
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Dark FFnut
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Join Date: Dec 2005
Posts: 57
Re: FFnut's Guide to Final Fantasy Tactics

Battle Nineteen: Execution Of A Plan

Objective: Defeat All Enemies!
Enemies: Gafgarion (Dark Knight), Knight x 3, Time Mage x 2, Archer x 2
Guests: None

FFnut’s Notes: If you have someone who knows the thief ability Steal Weapon, take Gafgarion’s Blood Sword. It’s the only one in the game and can help you out in the next battle.

Why oh why did they have to put this battle in the game? It’s one of the toughest battles ever, and no matter how many times I play it, it doesn’t get any easier. I can’t give you a real strategy for this battle because every unit poses a threat. Try taking Gafgarion out first, his Night Sword can really hurt, then take out the archers. The knights aren’t any worse than the knights you’ve fought before, and the time mages can be a little nasty but they’re fine overall. The only thing you can really do is pray that you won’t die.

Battle Twenty: The Dark Knight’s Demise

Objective: Defeat All Enemies!
Enemies: Gafgarion (Dark Knight), Summoner, Archer x 2, Knight x 3
Guests: None

Ramza will be on one side of the gate, fighting Gafgarion alone. The rest of your party will be on the other side, with all of Gafgarion’s henchmen. Move Ramza to the switch to open the gate if you really need the help, but Gafgarion isn’t too hard alone. On the other side, try to kill the summoner and archers fast, they’re a big threat (especially since the archers have magic bows) and they can decimate your team. All in all, not a tough battle.

Battle Twenty-One: Scorpio’s Sting

Objective: Defeat Queklain!
Enemies: Queklain (Impure King, Lucavi)
Guests: None

Draclau activates the Scorpio stone and turns into Queklain, the Tainted King of the Lucavi. Queklain then begins his attack.

Impure King Queklain
Abilities: Bio, Bio2, Bio3, Nightmare
Strategy: Queklain tends to open with Nightmare, causing Sleep or Death Sentence to everything it hits. He doesn’t have too much HP, so ganging up on him should yield a quick victory.

You get the Scorpio stone from this battle, increasing your Holy Stone count to two.

END OF CHAPTER TWO

By now you should be able to partially piece together the sequence of events; Gafgarion worked for Dycedarg in an attempt to kidnap Ovelia, and then he worked for Draclau in order to dispose of you. Draclau hired Rudvich to get the Taurus stone, but you fouled that plan up. This Vormav guy was also in on Draclau’s plot, as Draclau met Ovelia with him. Vormav (although you may not recognize him) is also the knight who hired the thieves in battle eleven. Scary, huh? And the plot’s insanity is only beginning, trust me.

III. Chapter Three: The Valiant

The Holy Stones

Head to Goland Coal City now. Get ready for another battle and another character.

Battle Twenty-Two: Astrology Not Pertaining To The Stones

Objective: Save Olan!
Enemies: Mediator, Thief x 3, Chemist x 2
Guests: Olan (Astrologist)

80% of your battle strategy will consist of pummeling paralyzed enemies as Olan unleashes Galaxy Stop after Galaxy Stop. If the thieves manage to charm one of your characters, you could be in trouble, so take them out quickly. Also hope that the mediator doesn’t talk down your brave or faith, those could be potentially worse than death. Other than those dangers, watch for the chemists’ guns, and you should be fine.

FFnut’s Notes: Does Olan’s last name sound familiar? Read the Zodiac Brave Story for Alazam J. D. It will mention the “Durai Writings.”

Keep going towards Lesalia, your goal. After speaking to Zalbag, try to leave. Alma will catch you and suddenly the Heresy Examiner, Zalmo, will show up to arrest you.

Battle Twenty-Three: Heresy At Its Finest

Objective: Defeat Zalmo!
Enemies: Zalmo (Holy Priest), Knight x 3, Monk x 2
Guests: Alma (Cleric)

This battle would be a lot easier if your non-Ramza units didn’t start behind a brick wall. Quickly get out to the main battlefield and focus on Zalmo. He should go down quickly. This battle really isn’t a problem.

Alma will join as a guest as you decide to go to Orbonne. Prepare a second save file, because you’re going to go though a series of three battles before you can get back outside.

FFnut’s Notes: Just like Ovelia in Chapter Two, Alma does no fighting at all. Unequip her stuff; it’s pretty nice equipment for mages. Also, around now a new rumor will pop up at bars. Apparently Marquis Elmdor was killed in battle. How sad…

Battle Twenty-Four: Stalling Tactics

Objective: Defeat All Enemies!
Enemies: Lancer x 3, Chemist, Time Mage x 2
Guests: None

Kill the chemist. I cannot stress that point enough. The chemist will heal the lancers, making most of your damage null, until you kill it. Then focus on one unit at a time until they’re all dead.

Battle Twenty-Five: Izlude Is Awesome

Objective: Defeat Izlude!
Enemies: Izlude (Knight Blade), Knight x 2, Archer x 2, Summoner
Guests: None

Izlude can jump. He has 100% chance to hit his target. My question is: Why can’t this guy join your team? Izlude is a beefed-up knight with a lancer’s jump as backup. He also hits with 100% accuracy. And he has a nasty support team. Slam him with everything you have before his soldiers can gain the upper hand and destroy you.

Battle Twenty-Six: Long Time No See

Objective: Defeat Wiegraf!
Enemies: Wiegraf (White Knight), Knight x 2, Wizard, Archer x 2
Guests: None

Just rush Wiegraf. This battle shouldn’t be as difficult as the previous one, but keep an eye on the wizards; they usually have some nasty magic up their sleeves (as wizards tend to) and they won’t hesitate to use it. Once Wiegraf is weak enough he’ll flee and the battle will end.

Chase Wiegraf out and watch the following scenes. After Wiegraf uses the Aries stone to become the Lucavi Magician Velius, you’ll follow him and Izlude to Riovanes Castle.

FFnut’s Notes: I recommend reading the Germonik Scriptures, especially if you know the story of Easter and the Last Supper and all that. You’ll get a kick out of it.

Battle Twenty-Seven: Nanten Desserters… um, Deserters

Objective: Defeat All Enemies!
Enemies: Thief, Chemist x 2, Squire x 2, Archer
Guests: None

Get the thief first; her Steal Heart causes nothing but trouble. Next come the chemists, with their guns and reviving abilities. Get the squires out fast if they cause too much damage. The archer really isn’t a threat at all.
__________________
What was the start of all this?
When did the cogs of fate begin to turn?

Perhaps it is impossible to grasp that answer now,
From deep within the flow of time...

But, for a certainty, back then,
We loved so many, yet hated so much,
We hurt others and were hurt ourselves...

Yet even then, we ran like the wind,
Whilst our laughter echoed,
Under cerulean skies...
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