another bump, i still got that game goin, i even included critical hit (with a fixed random probability), and an option for special attacks when char's hp reaches 1/4 max hp or less, included also hit and evade, (so there b hits n misses now
); just like any real ff the sys now recognizes stats (but i still need to define them). ast step to finish regular attacks is elem effect, gonna fininsh special attacks later after finishing most of the other things, that way i kin balance their needed impact ^.^