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Old 02-25-2006, 06:08 AM   #33
 
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thien_tai_xxx
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Join Date: Jan 2006
Age: 32
Posts: 52
Re: Final Fantasy IX: Level One Ozma Challenge FAQ

[COLOR=Red]After viewing the general information carefully, we can find out that Ozma
actually has ONLY three attack that can process major threats to a level one
party: Berserk, Meteor and Curse, Since Doomsday can be absorbed or guarded;
holy/flare/death only kill one character, a phoenix down will solve this
problem; Mini won't reduce the damage of Limit Glove, Dragon Quest and
Thievery because the damage of those three attacks are fixed; Flare Star
only deals 50 damage on a level one party, it might kill Quina because Quina
must enter this battle with Hp one.

Ozma's agility won't increase any difficulty in this battle. First of all,
based on FFIX's level up system, characters' basic stats barely raise with
their level, so a level one party has just about the same speed with a party
with level 99. Second, if you read through the general information, you will
know that Ozma's ATB bar is filled ANY TIME you input a command, so no
matter how fast you are, she will always have a turn before your characters.
That's the reason I recommend having characters equip Auto-Life instead
of Auto Haste.

Note that it does not mean that if you input commands four times, Ozma will
move four times. If a person input a command, Ozma will surely have a turn
before yours, but the other three characters could still input command
during Ozma's attack animation, so the result would be Ozma still has only
one turn.

The two major obstacles on our way to the glorious victory over Ozma are
Meteor and Curse. These two attacks will wipe out your party no matter how
you prepared your team unless they have Auto-Raise activated, and it only
works once. Which means if Ozma uses Meteor followed by Curse, or Curse
followed by Meteor, both combination will destroy your level one party.
Eiko's Phoenix summoning might revive your party, but the chance is very
low.

After testing Ozma over and over, I found that Ozma almost always use Curse
as her second attack. She rarely uses mini and she won't use level 5 death
or level 4 holy because everyone has level one. If you inflicts darkness on
Ozma with Zedane The Ogre + Soul Blade, Ozma will most likely ignore her
darkness status and still use curse instead in her second turn. The only
guaranteed way to prevent Ozma from using Curse is to reduce Ozma's Hp to
50% or below, and it is not likely going to happen in her second turn. Plus,
according to my research, even Ozma uses Doomsday as her first attack and
deals 9,999 damage on herself, and all four characters launch an all-out
attack (Quina casts LIMIT GLOVE, Eiko uses a DARK MATTER, Fryja uses DRAGON
CREST and Zedane used THIEVERY) and deals 99,999 x 5 = 49,995 damage on Ozma
in one turn, Ozma will still use curse as her second attack, and after
everyone is revived by auto-raise, most likely Ozma will cast Meteor to
finish the battle. I ASSUME that if Ozma does not use Mini as her second
attack, it will ALWAYS be curse.

As for Ozma's opening attack, it could be Flare, Holy, Death (rarely used),
Meteor or Doomsday with about equal possibility of each attack except Death.
After Ozma's curse as her second attack, she will use Meteor (70% chance) or
Doomsday (25% chance) after the curse attack. The other three attacks share
the rest 5% chance as the third attack of Ozma after Curse.

Note that Ozma's attack during her odd number turns CANNOT be the same
unless at least three of them have been used. So the ideal attack pattern
"Doomsday-Curse-Doomsday" cannot happen. If Ozma uses Doomsday as her first
attack, then it ensures Ozma won't use Doomsday in her third turn and it
will usually be meteor instead. And if the meteor is used after curse, it is
always fatal. So if Ozma uses Doomsday as her opening attack, basically you
cannot win this battle because it increases the chance of Curse + Meteor
happening, unless Ozma uses Mini as her second attack, which happens
extremely rarely; or Ozma does not use Meteor after Curse, and since
Doomsday is put of the picture, I don't see how often it could possibly
happen. But IF Ozma does not use Meteor after Curse in this case, your
victory will be ensured because Ozma has been damaged by Doomsday and every
of your characters were be able to attack Ozma since Doomsday kills no one,
Ozma's Hp will have less than 6,000. If Ozma does not use Meteor, one more
Thievery/Dragon Crest/Limit Glove will finish her. Just notice that if Ozma
uses Doomsday as her first attack, the chance of using any other attack
besides meteor after curse is VERY LOW. A Doomsday opening will either lead
you to death, or rarely leads you to an easy victory.

If Ozma uses Meteor as her opening attack, it is even worse than Doomsday
since meteor kills everyone and they will be revived by Auto-Raise with Hp
one. And Curse will wipe out your party, if Phoenix does not save you.

So, is there still a possibility of defeating Ozma at level one? Sure it is.
If those conditions are met (it does not happen as rarely as you might
think), your victory is almost ensured if you equip your characters as this
FAQ instructs:
To be continue
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