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Old 02-28-2006, 05:57 AM   #4
 
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thien_tai_xxx
Cactuar Thorn
 
Join Date: Jan 2006
Age: 32
Posts: 52
Re: Excalibur Ii !!!!

-Retrieve the SORCERER BOOTS and ETHER along your way. Blizzara works
well here. Take note that encounter rate increases as Vivi's MP drops.
There is an enemy called Carionworm after the Save Point in the middle
of the dungeon. Take the opportunity to devour it to learn Blue Magic
'RERAISE'. Before that, you should save your game!
TARGET TIME 03:37:30

-After the quicksand, remember to take the GRYSHAL GREENS hidden behind
the ladder. Head towards Cleyra.

Cleyra Settlement
-After Freija leaves, be careful to choose NOT to have a tour around
the town! There is one Phoenix Pinion at the stairways at the entrance
and one in the windmill area on the left. At the grass patch outside
the Sanctuary, hides a Gryshal Greens. Take the opportunity to buy new
weapons and armor (PARTISAN, SORCEROR HAT, MYTHRILVEST etc). Return to
the inn to trigger an event.

-ANTLION, HP:3938
Immediately cast RERAISE on Quina, then kill him off with the rest of
the party. Quickly cast LIMITGLOBE for a quick death.
Alternatively, Freija can JUMP while Vivi casts Blizzara with a POINTED
HAT equipped, while Zidane steals.

(FMV Skip)After dancing event.

-Head to the entrance to join up with Zidane. After that backtrack out
of the area. There'll be 3 compulsory battles with Alexandrian
Soldiers. Blizzara, and normal attacks will do. Rat-Boy will reappear,
telling you to return back to the town. A series of battles with the
mages will follow upon your return.

-For choices of path when rescuing the villagers a)Right b)Left c)Left.

-Retrieve all the items from each villager inside the Sanctuary after
Beatrix runs off. Save your game. TARGET TIME 4:12:00

-BEATRIX, HP:4732
Use the RERAISE/LIMITGLOBE tactic by Quina again.

(FMV Skip)
Qu Marsh
-Head toward Qu Marsh slightly north from the gate. Catch 1 frog and
give it to Quina to recruit him.

-Exit the marsh. Bring Freija to the front row and adjust your
equipment and abilities. Make sure Freija has the CORAL RING on her and
Quina equips YELLOW SCARF to increase Gil amount after every battle.
Save your game.


Chocobo Forest
-Next head to the Chocobo Forest and get a Gryshal Green to catch a
chocobo back into the forest. Buy 2 more Gryshal Greens from the moogle
and leave. Save your game.

Mist Continent
-This is optional but useful for Quina if you have spare time. To the
northeast of the Chocobo Forest is a small cluster of forest. Try to
get an only encounter with the Radish-Heads. If you don't get a first
encounter with them, reset. If you do, have Quina to DEVOUR one to
learn his Blue Magic 'LIMITGLOBE', which deals 9999 damage whenever
Quina's HP goes to 1. It will prove to be very useful later on.

Gizamaluke Grotto
-Head North toward Gizamaluke Grottoes. Save your game.
TARGET TIME 02:32:00


******************************
1-4 Gizamaluke ~ Burmecia
******************************
MAX TIME 03:05:00

Gizamaluke Grotto
-After opening the door with the bell from the dead soldier on the
right, you'll go into battle with 2 sets of Mages. After getting the
bell from the second set of Mages, open up the biggest door at the
center. Get the bell inside the Giant Bell after releasing the moogle
and open the right-hand door. Talk to the moogles and SAVE your game.

TARGET TIME 02:38:00

-Open the left-hand door with the HolyBell and prepare to fight the
next battle.

-GIZAMALUKE, HP:3200, To Steal:ICE ROD, POINTED HAT
The best scenario to defeat it is to first use a TENT on the
Gizamaluke. It'll have a 50% chance of causing a load of status effects
on it.
Next, have Zidane to steal the ICE ROD and POINTED HAT from it, while
killing off Quina. Use a Phoenix Down on Quina and hope that his HP is
1. With his HP on 1, use his 'LIMITGLOBE' to end the battle.

This battle is a 'hard' one, to get the above results requires a lot of
trial and error and luck, especially getting Quina's HP to 1 using a
Phoenix Down, so expect to reset a lot here!

South Gate
-Control Steiner. Once inside the pass, retrieve the Maltina Racket
hidden near the left side of the entrance. Talk to the mutant, next
talk to the old lady til she runs away and talk to the young man on the
right til he runs away too. After a series of events, ride on the
Berkmea cable car.

Gizamaluke Grotto
-Control Zidane. The scene shifts back to Zidane's gang. Save the game
once exited. TARGET TIME 2:48:00

-Head north to Burmecia, hopefully with no encounters, otherwise you'll
know what to do... If you haven't learnt the limitglobe yet though,
Quina could still learn it by Devouring the AxeBeaks.

-Save just before entering Burmecia.

Burmecia
-Try to get one encounter with the MagicVisp and have Quina to devour
one to learn his Blue Magic 'MAGIC HAMMER'. Otherwise, try and try
again.

-You'll get into a battle with a pair of Mages. They are easily
defeated with MANEATER ability set and Vivi use Blizzara.

-Head toward the right and walk across the 'bridge' to get the
Kelmina's Boots. The 'bridge' will collapse. Backtrack outside and
choose the left path this time into the house. Jump across Balcony.
Talk to the dying soldier and get the Bell hidden at the back of the
room. Return back again to the right-hand path and use the Bell on the
locked door. Enter the room at the bottom for some events, and then
proceed on by exiting and taking the steps on the right.

-After certain events, continue on and entering the left room to
etrieve the MYTHRIL SPEAR if you have time. Otherwise, go to the right
room, get the THUNDER ROD and buy stuffs from Stilskin. Save your Game!

TARGET TIME 02:57:00

(Up to this point, you can tolerate up to 3 encounters inside Burmecia,
any more than that warrants a reset.)

Inner Burmecia
-When Freija squats to detect for activity, choose the second option
for the event to continue.

-BEATRIX, HP:3630, To Steal: MYTHRIL SWORD, CHAIN PLATE
The key is to survive a certain number of turns or dealing the stated
amount of damage above. Dealing damage is faster than waiting for the
set number of turns to pass. Stealing the above items are not necessary
but useful. The shortest method though is to use Quina's LIMITGLOBE
again, as in same case as the battle with Gizamaluke. Reset if
necessary.

(FMV Skip)

-Disc 1 End. TARGET TIME 3:05:00


*************************
2-1 South Gate ~ Cleyra
*************************
MAX TIME 4:12:00

South Gate
-Control Garnet. Equip the MYTHRIL SWORD on Steiner and MALTINA RACKET
on Garnet if you have them. Set 'MANEATER' ability for Steiner too.
Proceed inside the Rest Area -> Talk to Station Master -> Exit Rest
Area -> Talk to Marcus, Shina then Steiner in that order -> Enter the
Cable Car -> Talk to Marcus inside the Cable Car.

-BLACK WALTZ 3, HP:1292
Have all 3 members deal physical attacks on him for a quicker battle,
healing only when necessary.

-Take the Right Path after disembarking, remember to take the GIL in
the treasure chest after the broken bridge. Upon exiting the South Gate
to the World Map, save your game. TARGET TIME 03:12:30

Treno
-Control Steiner. If you have time, activate the first ATE option
involving Garnet. Head towards the Combine Shop (Bishop's House) and
catch the 4-Armed Man, he'll hand over the POWERBELT.
Next, head to the Auction House to get Garnet back into the team. Don't
forget to take the hidden GIL to the left pillars outside the Auction
House.

-At the Weapon Shop, buy 2 MYTHRIL SWORDs (if you haven't had one), 1
BANDANNA and a CHAINMAIL (2 if you can afford).

-Head to the Bar and talk to Marcus. When you are in control of Garnet,
ignore all Steiner's plea and talk to Barg below. After a series of
events, go to the LEFT TOWER on the extreme left-side of town. Retrieve
the MYTHRIL DAGGER from the chest there and enter the tower. Dr. Tod
will bring party down to Gargant Rul.
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