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Old 05-25-2007, 10:46 PM   #3
 
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Fenrir
Vivi's Minder
 
Join Date: May 2007
Location: Norcross, Georgia
Age: 29
Posts: 30
Talking Re: Fantasy of Aqua 2

Elemental Weaknesses

Disadvantage Advantage
Aqua - Shock
Rock - Aqua
Freeze - Flame
Flame - Freeze
Rock - Wind
Aqua - Shock
Wind - Shock
Shock - Wind
Statuses
Status Explanation Cure______________
Poison Gradually lose HP every turn Antidote ,Poison curing magic, other items.
Dark Hampers the ability to attack Contacts, other items, or Dark curing magic.
Quiet Unable to cast spells Yells, other items, or Quiet curing magic.
K.O HP hits zero and you are unable to move Revivolon, other items, or K.O curing magic.
Magic Equipping
This system is for you to equip the magic you only need to use. There is no max limit of magic you can equip. This will shorten the time you have to look to cast a spell.
Finding Legendary Weapons
This is put here to warn you of the challenges of finding most of the Legendary Weapons. The areas you go to, to obtain these items are very deadly. You may try to run away, but it is very unlikely the enemies will let you go. They carry a great deal of experience points, but there will be no use for them, since your characters should be at level 100 by then. The quest you go on are very risky, they require the true thinking of a of RPG master. You might not finish the game without these weapons. Every one of these weapons exceed over the 9999 damage limit. They also contain special abilities that this book can only reveal to you. There is no way in the world that you can beat this game without this book, unless your super special. Enjoy the weapons if you are able to receive them.
Tactical
Tactical are special abilities that your characters can use when they are extremely low on HP(When it is at orange) or if you use a special item that puts you in Tactical mode. Each character has their own Tactical abilities. These abilities are a alarm that help you during the battle at your need of help to spare time. Yes, each time you use these abilities your character receives a whole turn to him/ herself, to make a helpful move. To access Tactical press right and while holding right select your Tactical ability. Only one ability in the whole game that requires the combination of pressing buttons is Timous’s final Tactical ability Swift Slash. The combination is L - R - B - L - B - R - A -  - L - B -B - B - A
How you acquire Tactical abilities is by reaching a certain level.
Timous Rigan Shana Blake Yukiyo
Lover Boy Speed Cross Dance Mug Runner Up
Chopper( Lv 23) Hover( Lv 15) Return( Lv 12) Death(Random Lv)
Flammable( Lv30) Meteor Rain( Lv 47) Stash( Lv 39) Class of 9999( Lv 100)
Boomerang( Lv 56) Treasure Step( Lv 60)
Jester( Lv 58)
Swift Slash( Lv 75)
Escaping Battle
To escape battle press L and R together and attempt to flee.










The Game Begins
As you begin the game and after you see the small introduction, you will appear in the extremely small town of Tabalaeion. There is a inn, item store, and a mana shop. The item store is really an item mansion. Item Mansions contain some of the rarest items in the whole game, but they don’t come cheap. One Invisible Glory is 200,000 zisorun. As you begin the game in the small hut, leave it. You will start the game with 1,000 zisorun. So fell free to go to the mana shop and buy some useful level 1 mana. While you’re in town talk to three of any person, then a man named Florgi will come and talk to you. The final words he will say are “You are under arrest!” You are being arrested from the theft you committed in the introduction. You’ll be a inmate with an old man named Rigan. Wait for a few minutes and he will make an explosive. Escape within 10 seconds or the guards will catch you, and GAME OVER. When you escape talk to Rigan, after your little conversation guards will come from all corners of the room. This will be simple with a cast of Flame.After the three simple battles, you should talk to Rigan, then talk to him two more times. After so open the two chest in the room. Below is a map of “ Clorison Confinement.”After the battle, go open the two chest containing a MAGICNOA and a REVIVOLON. After receiving these items, leave the underground imprisonment and enter the little hut in the northwest corner. Walk to the fire place and a old man will enter the hut. This is Timous’s uncle. After the short conversation, talk to Uncle Gordo to receive 1000 zisorun. Leave the hut, then a guard will notice you and take you to the Gorjin Palace (blue building). The guard will then bring you up to the empresses thrown. The empress will say for the crime you and Rigan had committed you will go do a little deed for her. Before you talk to the empress again open the chest containing a REVIVOLON. 
Afterward talk to the empress. She will tell you to choose a door, the green one or the red one. Both contain challenges so it really doesn’t matter. You choose one and Rigan will choose the other.There’s nothing hard about go through these paths, except the end bosses. On these paths train your characters until you can’t train no more. Level 3-5 I would say, but if you want Timous’s first Sword Play “Cut” you could go to level7.
Mongduglusa: Lv 13 EXP: 33 Weakness: None Strong: None Absorb: None
HP:167 Steal: None Drop: Potion
MP: 0



Gistor: Lv13 EXP:33 Weakness: None Strong: None Absorb: None
HP: 200 Steal: None Drop: Potion
__________________
Final Weapons
fantasy of aqua II final weapons






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