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Old 02-25-2006, 06:05 AM   #31
 
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Re: Final Fantasy IX: Level One Ozma Challenge FAQ

+------------------+
+ Treno: Revisited +
+------------------+

Zedane equip SARGATANAS and REFLECT RING + ability AUTO REFLECT
Fight Amdusias in the weapon shop. :

When Zedane's turn comes, use soul blade to petrify Amdusias, simple as that. The reward of defeating Amdusias is another pair of RUNNING SHOES.
Give Stellazzio stories to the Queen of Treno if you want
buy Ribbon and Protect Ring
Select party : Zidane, Quina, Freya and Eiko ( Quina have 1 HP )
Go to Qu's Marsh

+---------------------------------+
+ Qu's Marsh / Battle With Quale +
+---------------------------------+

Zidane equip ability Bandit and Master Thief
Your party equip ability Headed + Auto-Potion and item absorb/weakness Water
Place all character in the BACK ROW
Catch 99 frog and start battle !!!

BOSS: Quale
HP: 65 535
MP: 3680
AP: None.
Steal: Glutton’s Robe, Ninja Gear, Robe of lords

Zidane steal Glutton’s Robe, Ninja Gear, Robe of lords then start attack :
Zidane use Thievery(9,999 damage) , Freya use Dragon Crest(9,999 damage), Quina use LIMIT GLOVE(9,999 damage).

after battle, Quina receive Gastro Fork !!! ( Quina 's best weapond )

+------------------+
+ Master Abilities +
+------------------+

Master abilities :
Zidane, Freya, Quina, Eiko master AUTO LIFE ( need )
Dagger : RAMUS, SHIVA, AUTO LIFE
Eiko : PHOENIX.
Quina : Gamble Defense

If you are planning on finish a level one game after defeating Ozma, you
must have everyone carry VIRUS status so they won't receive any EXP from
defeating Ozma. Go to Bile Island (the island you met friendly Yan) and
fight Yans. Have Zedane use SOUL BLADE to petrify Yans 'till there is only
one left, be patient and wait 'till it uses Virus powders on all four
characters, it will take a while. Use phoenix downs to revive dead party
member if it is necessary. After all four characters are carrying Virus
status, have Zedane use FLEE to escape. This part is entirely optional.

Equip :
Zidane: The Ogre (optional), Chimera Armlet and Pumice a Piece
+ ability AUTO-LIFE, Bandit (optional) ; must be able to
deal 9,999 damage with Thievery.
Freya: equip Holy Lance and Devil Mail + ability AUTO-RAISE Bird killer (optional) must be able to deal 9,999 damage with Dragon Crest.
Eiko: equip EGOIST ARMLET and Phoenix Pinion
Quina: equip Golden Hairpin, EGOIST ARMLET, Light Robe, Ribbon.
Quina 's HP is 1 ( need )
To be continue ...
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Old 02-25-2006, 06:07 AM   #32
 
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Smile Re: Final Fantasy IX: Level One Ozma Challenge FAQ

[COLOR=Red]
+----------------------------------------+
+ Chocobo Air Garden / Battle With OZMA +
+----------------------------------------+

BOSS: OZMA
HP: 55,535
MP: 9,999
AP: 100
Steal: Elixir, Dark Matter, Pumice Piece, Robe of Lords

Finally, here is the sole target of our quest after all the effort we have
been through, the strongest creature in FFIX, Ozma. And you are in front of
her with a LEVEL ONE PARTY!!!

In order to conclude the strategies of defeating this nemesis at such a low
level, we must analyze Ozma's attack pattern first before we can advance to
the glorious victory over Ozma.

The following general information is provided by Theoden. It was composed
for a regular game, however, I decided to use and paraphrase part of his
information because it can still help us to decide the strategies we need to
accomplish the goal of defeating Ozma at level one.

Ozma is at level 99 and has 55535 HP and 9999 MP. She is healed by Shadow
unless you gave friendly Yan a diamond, in which case she will be weak
against it. She cannot be reached with the Attack command without "The
Blessing of Spirits". She is weak against Holy, Wind and Bird Killer.

The only negative status effects you can possibly inflict on Ozma are
Darkness and Slow. It is impossible to give her Reflect status, so you can't
make her reflect Curaga on you. Slow has little effect (see below).

Ozma can act even when her ATB bar is not full. If you enter a command in
between Ozma's attacks, her ATB bar will be filled immediately and her next
attack will happen before the command you just entered happens. This makes
Auto-Life especially important, since if a character is KOed and you enter a
command to revive them, Ozma will get another attack first; possibly KO the
character due to carrying out the revival. This ability to preempt your
commands also means Ozma always gets the first move in the battle. Pray it
isn't Meteor. The only way you can enter a command and be sure it will
happen before Ozma's next move, is to enter it during the animation of
Ozma's move. So if, for example, she casts Flare on someone (who doesn't
have Auto-Life or enough HP to survive it), then try to enter your revive
command before the move finishes (before the character is even KOed). This
preemptive ability also means Ozma is hardly affected by the Slow status,
even though he is vulnerable to it.

What makes success so difficult to guarantee against Ozma is the possibility
that she may use Meteor wiping out all your team at once, followed by Curse.
There is no way to guarantee Meteor won't KO everyone, although it will be
less likely if everyone has high HP and/or Shell. If Curse follows it will
almost certainly KO everyone who came back with Auto-Life.

The best way to reduce the risk of Meteor->Curse is to fulfill the
conditions for Ozma's other attacks. The best way to reduce the frequency of
Meteor is to ensure as few characters as possible have the Reflect status,
since he won't use Flare, Death or Holy if all possible targets can reflect.
The only spells you can reflect are Mini and Berserk anyway. Reducing her MP
will also lessen the frequency of Meteor since he will use Absorb MP, but I
don't really recommend this (see below).

To reduce the frequency of Curse, you must fulfill any or all of these
conditions:
- Reduce Ozma's HP below 50% of max.
- Make sure no one is in Mini status.
- Inflict Darkness on Ozma.
- Have at least on non-KOed character whose level is a multiple of 4.
- Have at least on non-KOed character whose level is a multiple of 5.

On an odd numbered turn Ozma can use these attacks. If her MP is 0, he can
only use Flare Star.

- ABSORB MP
Ozma only uses this if at least one character has more MP than her. It
transfers all of a character's MP to Ozma. She is most likely to use it if
you use Magic Hammer to reduce her MP, since initially she has 9999 MP.

- DEATH
Ozma won't use this on anyone who can reflect it. It KOs one character, but
may miss.

- DOOMSDAY
Attacks all participants in battle with Shadow damage. If you gave friendly
Yan a diamond, it will damage Ozma, otherwise it will heal her. Won't hurt
anyone who has any of the following equipped: Egoist's Armlet, Ninja Gear,
Demon's Mail, Pumice Piece. Can be returned on him for good damage. It's a
real breather when he does this.

- FLARE
Ozma won't use this on anyone who can reflect it. Non-elemental damage on
one character.

--FLARE STAR
Does non-elemental damage on all characters. Damage = character's level x
50. May miss. The damage cannot be reduced. It is a nasty attack, but not a
problem if everyone has Max HP.

--HOLY
Ozma won't use this on anyone who can reflect or absorb it (Pumice Piece).
He will use it on characters that can nullify it though (Chimera Armlet).
Does Holy damage on one character.

- METEOR
Ozma's worst attack. Does random damage between 110 and 9999 (usually the
upper end of the scale). The only way to be sure of surviving it is to have
Auto-Life equipped. If everyone has Shell status it will improve your
chances of survival (but won't guarantee it). Note that Ozma's Meteor cannot
miss, unlike Vivi's (at least I've never seen it miss in hundreds of times
I've seen her use it). Similarly if you return it on her, the returned
Meteor will never miss either. Ozma's Meteor also costs just 40 MP, (as seen
if you equip Absorb MP on Quina), so it is a slightly different spell
(Vivi's costs 42 MP).

On even numbered turns Ozma can use these following attacks. If her MP is 0,
she can only use Curse.

- CURSE
Inflicts physical damage on all the party (cannot miss). It also inflicts
status effects Slow, Poison, Confuse, Mini and Darkness. This attack is
lethal if it is used straight after wiping everyone out with Meteor, since
everyone will have low HP and no Auto-Life. For a character who is at the
back row of the party and who has a physical defense of 40, the attack Curse
will cause 1344-2688 damage on him/her (the damage will be halved when
Protect is cast, and increased by 50% when s/he is in Mini status).

- CURAGA
Ozma will only use this if his HP is below 50% of max. Recovers around
5,910~ 9,999 HP.

- ESUNA
Ozma will only use this if she has the Darkness status. Casting Esuna
removes Darkness. Soul Blade + The Ogre is the best way of inflicting
Darkness on Ozma. Darkness doesn't hinder Ozma in any way, but it can really
save your life if he uses Esuna instead of Curse at a critical time.

- LV4 HOLY
Ozma will only use this if there are characters whose levels are a multiple
of 4 (who aren't KOed). Inflicts Holy damage on those characters.

-LV5 DEATH
Ozma will only use this if there is a character whose level is a multiple of
5. Make sure precisely one character fulfills this requirement. That way it
will do minimal damage. LV5 Death KOs one character and is better than Curse
(especially after Meteor).

-MINI
Ozma will use this only if no one is already in Mini status. Inflicts Mini
on everyone.

Ozma can counter with the following moves (provided he has MP):

--BERSERK
Ozma will do this twice during the battle, once when she's targeted with any
command (other than Attack or Item) when her HP is below 40000, and again
when it's below 30000. Inflicts Berserk on the attacker. May miss. Cure with
Gysahl Greens.

--CURAGA
13-50% chance of use (depending on Ozma's HP) against any action that
targets Ozma, even if her HP is full and the attack caused no damage.
Recovers around 6800-9800 HP. Because of this spell, the battle will be
considerably more challenging if you try to steal her items, since even an
unsuccessful Steal attempt can trigger a Curaga counter. It also means even
if you hit Ozma for 6 attacks causing 9,999 damage in one turn (e.g.
Thievery, Dragon's Crest) you are not guaranteed to kill her before he has a
chance to use Curaga, since she could cast it after any and all hits.

Theoden's general information of Ozma ends here.
To be continue ...
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Old 02-25-2006, 06:08 AM   #33
 
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Re: Final Fantasy IX: Level One Ozma Challenge FAQ

[COLOR=Red]After viewing the general information carefully, we can find out that Ozma
actually has ONLY three attack that can process major threats to a level one
party: Berserk, Meteor and Curse, Since Doomsday can be absorbed or guarded;
holy/flare/death only kill one character, a phoenix down will solve this
problem; Mini won't reduce the damage of Limit Glove, Dragon Quest and
Thievery because the damage of those three attacks are fixed; Flare Star
only deals 50 damage on a level one party, it might kill Quina because Quina
must enter this battle with Hp one.

Ozma's agility won't increase any difficulty in this battle. First of all,
based on FFIX's level up system, characters' basic stats barely raise with
their level, so a level one party has just about the same speed with a party
with level 99. Second, if you read through the general information, you will
know that Ozma's ATB bar is filled ANY TIME you input a command, so no
matter how fast you are, she will always have a turn before your characters.
That's the reason I recommend having characters equip Auto-Life instead
of Auto Haste.

Note that it does not mean that if you input commands four times, Ozma will
move four times. If a person input a command, Ozma will surely have a turn
before yours, but the other three characters could still input command
during Ozma's attack animation, so the result would be Ozma still has only
one turn.

The two major obstacles on our way to the glorious victory over Ozma are
Meteor and Curse. These two attacks will wipe out your party no matter how
you prepared your team unless they have Auto-Raise activated, and it only
works once. Which means if Ozma uses Meteor followed by Curse, or Curse
followed by Meteor, both combination will destroy your level one party.
Eiko's Phoenix summoning might revive your party, but the chance is very
low.

After testing Ozma over and over, I found that Ozma almost always use Curse
as her second attack. She rarely uses mini and she won't use level 5 death
or level 4 holy because everyone has level one. If you inflicts darkness on
Ozma with Zedane The Ogre + Soul Blade, Ozma will most likely ignore her
darkness status and still use curse instead in her second turn. The only
guaranteed way to prevent Ozma from using Curse is to reduce Ozma's Hp to
50% or below, and it is not likely going to happen in her second turn. Plus,
according to my research, even Ozma uses Doomsday as her first attack and
deals 9,999 damage on herself, and all four characters launch an all-out
attack (Quina casts LIMIT GLOVE, Eiko uses a DARK MATTER, Fryja uses DRAGON
CREST and Zedane used THIEVERY) and deals 99,999 x 5 = 49,995 damage on Ozma
in one turn, Ozma will still use curse as her second attack, and after
everyone is revived by auto-raise, most likely Ozma will cast Meteor to
finish the battle. I ASSUME that if Ozma does not use Mini as her second
attack, it will ALWAYS be curse.

As for Ozma's opening attack, it could be Flare, Holy, Death (rarely used),
Meteor or Doomsday with about equal possibility of each attack except Death.
After Ozma's curse as her second attack, she will use Meteor (70% chance) or
Doomsday (25% chance) after the curse attack. The other three attacks share
the rest 5% chance as the third attack of Ozma after Curse.

Note that Ozma's attack during her odd number turns CANNOT be the same
unless at least three of them have been used. So the ideal attack pattern
"Doomsday-Curse-Doomsday" cannot happen. If Ozma uses Doomsday as her first
attack, then it ensures Ozma won't use Doomsday in her third turn and it
will usually be meteor instead. And if the meteor is used after curse, it is
always fatal. So if Ozma uses Doomsday as her opening attack, basically you
cannot win this battle because it increases the chance of Curse + Meteor
happening, unless Ozma uses Mini as her second attack, which happens
extremely rarely; or Ozma does not use Meteor after Curse, and since
Doomsday is put of the picture, I don't see how often it could possibly
happen. But IF Ozma does not use Meteor after Curse in this case, your
victory will be ensured because Ozma has been damaged by Doomsday and every
of your characters were be able to attack Ozma since Doomsday kills no one,
Ozma's Hp will have less than 6,000. If Ozma does not use Meteor, one more
Thievery/Dragon Crest/Limit Glove will finish her. Just notice that if Ozma
uses Doomsday as her first attack, the chance of using any other attack
besides meteor after curse is VERY LOW. A Doomsday opening will either lead
you to death, or rarely leads you to an easy victory.

If Ozma uses Meteor as her opening attack, it is even worse than Doomsday
since meteor kills everyone and they will be revived by Auto-Raise with Hp
one. And Curse will wipe out your party, if Phoenix does not save you.

So, is there still a possibility of defeating Ozma at level one? Sure it is.
If those conditions are met (it does not happen as rarely as you might
think), your victory is almost ensured if you equip your characters as this
FAQ instructs:
To be continue
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Old 02-25-2006, 06:10 AM   #34
 
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Smile Re: Final Fantasy IX: Level One Ozma Challenge FAQ

--Ozma does not use Doomsday or Meteor as her first attack (60% chance)
--Ozma uses Doomsday after Curse (25% chance)

The odd of those two conditions happen in one battle lies around 60% x 25% =
15%, which means these to conditions will be met in around every seven times
you attempts to fight Ozma (100/15 = 6.66...rounds up to 7).

If you paid full attention on the entire FAQ, you may wonder why I recommend
having Zedane equipped with Chimera Armlet (guards Holy) and Pumice a piece
(absorbs Shadow and Holy) instead of Egoist Armlet (guards shadow). The
reason is because with Chimera Armlet and Pumice Piece together, the result
will be that the equipper absorbs Shadow and GUARDS Holy. And Ozma might use
Holy on a character if he/she is immune to Holy, but not if he/she absorbs
Holy, which means there is a possibility that Ozma casts Holy on Zedane as
the best scenario; and it won't do any damage on him, then you can launch an
all-out attack with four characters. But if Ozma casts Holy (or Flare,
death) and kill one person in her first turn, you can still attack with
three characters with three characters and deal 9,999 x 3 = 29,997 damage on
her, still quite good damage, just not as good as the result of all four
characters being alive and able to attack. And there is always a possibility
that Ozma kills Eiko in her first turn, and Eiko is the least important
member in your party since she can only deals 9,999 damage once by using a
DARK MATTER.

If Ozma uses Flare Star as her opening attack, it could kill Quina since
Quina's Hp is one, but this attack may miss, the odd is depending on Quina's
magic evasion stats, that's why Quina's magic evasion stats is important in
this battle; for other three characters, Flare Star only deals 50 damage on
them and I don't see how powerful it could be. But if Quina is killed by
Flare Star, you could still win this battle with a fair possibility. See my
"battle reports" in the later part of the FAQ.

After your first wave attack, Ozma will counter BERSERK once on a single
target, but it is not any big deal anyway since your characters will be
killed by curse later.

Ozma will use curse in her second turn (Mini if you are VERY, VERY lucky)
and wipe our party out, and they will be revived by Auto-Raise if they are
not killed before). If Ozma uses Doomsday after curse, it will deal 9,999
damage on Ozma and kill none of your party members. Everyone's ATB bar will
be filled during the long animation of Doomsday and you can have every alive
party members launch an all-out attack again, have Eiko use an ELIXIR to
recover Fryja's Mp since her Mp should be Zero after using two DRAGON'S
CREST. Ozma will counterattack with Berserk once again and you must pray
that it misses the target (the chance is VERY LOW). If it does affect the
target, have Ekio use a Gyshal Green if she has a chance later.

There IS a chance that Ozma will be defeated after your second wave of
attack, but most likely, she will counter Curaga once so it still leaves her
around 9,000~1,5000 left. Due to the heavy damage you have inflicted on
Ozma, she will NOT use curse in her fourth turn and she will cast CURAGA on
herself instead. You will have a chance to launch a third wave of attack. If
Ozma does not counter Curaga more than once, she will be defeated.

--Ozma must NOT use Doomsday or Meteor as her first attack (60% chance).
Have Zedane attack with THIEVERY (9,999 damage), Fryja attack with DRAGON
CREST (9,999 damage), Quina casts LIMIT GLOVE (9,999 damage) and Eiko use a
DARK MATTER (9,999 damage). It is possible that Ozma's first attack kills no
one (Holy on Zedane or Flare Star misses Quina). And if a character is
killed, it is still possible to win. The dead character will be brought back
by Auto-Raise.

--Ozma will surely counterattack with Berserk once. And MIGHT counter Curaga
once or twice.

--Ozma uses Curse as her second attack, which will kill everyone. Your
characters will be brought back by Auto-Raise if they are not killed in the
first attack. Most likely, you will have three characters available at this
point. But if Ozma's first attack did not kill anyone, you will still have
all four characters available.

--If Ozma uses Meteor after Curse (70% chance), the battle is over. Reset
your game and try again.

--If Ozma uses Doomsday after Curse (25% chance), it deals 9,999 damage on
herself and hurts no one in your party. Have everyone launch his/her best
attack. If Eiko is alive, she cannot attack anymore but have her use an
ELIXIR on Fryja. If the alive ones are Quina, Fryja and Zedane, or even
better, all four characters are alive, Ozma could be defeated after this
wave of attack if she does not counter Curaga at all (the chance is very
low)

--Ozma will use Curaga on herself as her fourth move. Have everyone launch
their attacks and Ozma should be dead, unless she counters Curaga more than
twice. In this case, hope Ozma won't use Meteor as her fifth attack. It will
take you less than twenty attempts to defeat Ozma if you followed the FAQ
and did everything, every move that this FAQ instructs.

I have defeated Ozma at level one four times so far, here is the record of
one of my victories over Ozma:

--Ozma uses Flare Star as her first attack. 50 damage on everyone and kills
Quina. Quina is revived by Auto-Raise.

--Frey uses DRAGON CREST, 9,999 damage on Ozma.

--Zedane uses THIEVERY, 7,180 damage on Ozma.

--Ozma counterattacks with Berserk and hits Zedane.

--Eiko uses a DARK MATTER, 9,999 damage on Ozma.

--Ozma uses curse and killed everyone. Zedane. Fryja and Eiko are brought
back by Auto-Raise.

--Ozma uses Doomsday, 9,999 damage on herself.

--Fryja uses a DRAGON CREST on Ozma, 9,999 damage.

--Ozma counterattacks with Berserk and misses Fryja,

--Eiko uses an ELIXIR on Fryja.

--Zedane uses THIEVERY, 7,180 damage on Ozma.

--Ozma casts Curaga on herself, 7,604 Hp was recovered.

--Fryja uses another DRAGON CREST, 9,999 damage on Ozma and the battle is
over.

Total damage: 9,999 x 5 + 7,180 x 2 - 8,304 = 49,995 + 14,360 - 7,604 =
63,355 - 7,604 = 55,751 damage while Ozma has 55,535 Hp.

Note this battle report could have a better result if Ozma's Flare Star
missed Quina during her first turn and Zedane could deal 9,999 damage with
Thievery. On the other hand, you may notice that Ozma does not counterattack
Curaga in this battle at all, so I would say that this battle is fairly
lucky. But no matter how unlucky you are, it won't take you more than twenty
attempts, Ozma is not that tough. After you defeat Ozma, you will receive a
key item that we are all looking for, the STRATEGY GUIDE, Congratulations!!!
Save your game and brag your achievements to your friends!!!
He he, you defeated OZMA with level one party conguration !!!!!!!!!!
I'm Thanh Tung, I'm a vietnamese !!!
To be continue ....
__________________

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Old 05-07-2006, 08:38 PM   #35
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Re: Final Fantasy IX: Level One Ozma Challenge FAQ

kid is something or what it is good job kid but that is not duble that is triple or more but whatever.
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Old 05-28-2006, 08:39 AM   #36
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Re: Final Fantasy IX: Level One Ozma Challenge FAQ

Quote:
Originally Posted by Zeromus_X
someone beating ozma with a level one party in the russian version of ffIX:

here!

the video isnt of the best quality however. but, if youve played ffIX alot , you should know what most of the attacks do anyway.
I dont beilive that the guy played clean. Freya uses her Gragon chest attach with no MP!!!!
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Old 05-28-2006, 05:02 PM   #37
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Re: Final Fantasy IX: Level One Ozma Challenge FAQ

Genji's videos are usually questionable. I wouldn't doubt that he cheated, if you look at his other videos.

However, here's a video (also in poor video quality, but we'll have to live with that) of the same thing in the English version.

The multicoloured illuminating powers of Ozma can even light up poor picture quality.
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Old 06-27-2006, 02:27 PM   #38
 
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Re: Final Fantasy IX: Level One Ozma Challenge FAQ

refering to much earlier >> you can get the emerald in disk 2 in cleyra , you talk to priest in cathedral whan with freya and get it
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