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Final Fantasy X The FF that made the new generation graphics really take you back and go.... Wait, really?

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Old 07-16-2006, 05:07 PM   #16
 
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Re: eh, stuck at seymour Omnis...

Exactly. o_o Using aeons is a fast way. =\

This is actually a very simple battle. I recommend that you leave the
Mortiphasms alone and cast the appropriate Nul spell. If you got any
armor with an "Eater" ability (one can be found in the Sin: Sea of
Sorrow area), equip it so that he heals its owner when he uses their
element. Start with Hastega. Then, have Auron use Armor Break,
DRASTICALLY increasing the damage you do to him. Now, Tidus does 4,000
points and Auron does 6,500. Use them and Yuna with her Nul spells.
Remember, you always lose your Nul status after one spell, so after
every turn Seymour gets, you MUST re-cast the Nul spell! After he uses
Dispel, call an Aeon and let it use Shield or Attack. Then, repeat the
strategy. He should die VERY quickly and easily.

Is the way I used. Something odd I noticed, is that two waters
actually makes him nullify FIRE, not WATER, for some reason! If you
have 2 waters, 1 fire, and thunder, it will tell you that you both
nullify AND halve Fire damage! It still does 0 damage, but it IS a
little weird. o_0
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Old 07-16-2006, 05:34 PM   #17
 
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Re: eh, stuck at seymour Omnis...

Quote:
Originally Posted by darkshadow2247
brute force isnt everything. that can take away the value of an RPG. brute force is good for games like fable and halo and ratchet & clank. using a strategy can work just as well and sometimes even better than trying to overpower someone else

*ahem* for seymour omnis, armour and mental reak work well and so do nullification spells. thats why i think its essential to level up yuna and lulu, they have the magicks on their side. then from there are pay attention to his element and attack pattern and shift accordingly. use your strongest player to his the mortiphasms and watch over their health (again, lulu and yuna play a role in that part)
Im not Saying completely rely on Brute force im jus saying that in sum cases of the game u cant always jus rely on strategy..like if u fight any of the monsters in the area conquest of the monster arena...u are almost REQUIRED to have Break Dmg Limit. im jus saying brute force is a +. and Halo 2 is a tactical game not a game based on brute force.
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Old 07-16-2006, 05:39 PM   #18
 
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Re: eh, stuck at seymour Omnis...

Excuse me shadow but, don't people have their own styles and preferences in playing an rpg?

There is really no "Correct" way to play an rpg.
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Old 07-16-2006, 06:05 PM   #19
 
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Re: eh, stuck at seymour Omnis...

True.. it's supposed to vary in style.. but most RPG's, besides XENOSAGA and Wrath:Unleashed, strength isn't everything.
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Old 07-16-2006, 09:50 PM   #20
 
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Re: eh, stuck at seymour Omnis...

I know hydra, and i'm not saying that strength is everything.

I'm only saying that it's pointless to diss other people's playing styles just because you don't agree with it.

Your favorite style, may not appeal to someone else's. And that doesn't really make it wrong now does it?
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Old 07-16-2006, 09:52 PM   #21
 
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Re: eh, stuck at seymour Omnis...

Quote:
Originally Posted by Da Chink
Im not Saying completely rely on Brute force im jus saying that in sum cases of the game u cant always jus rely on strategy..like if u fight any of the monsters in the area conquest of the monster arena...u are almost REQUIRED to have Break Dmg Limit. im jus saying brute force is a +. and Halo 2 is a tactical game not a game based on brute force.
that's what i hinted at. you cant just have a bunch of weaklings either

Quote:
Originally Posted by Griever
Excuse me shadow but, don't people have their own styles and preferences in playing an rpg?

There is really no "Correct" way to play an rpg.
i never said that using strategy is the only way. i said it can take away the value. and as with just about every post on any forum, a post is an expression of the poster's opinion.
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Old 07-16-2006, 10:28 PM   #22
 
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Re: eh, stuck at seymour Omnis...

I never said you said so. You just seem to be dissing other people's styles of play as if it's not the right way.

There is absolutly no point in that. Everyone is entitled to an opinion just like you are.
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Old 07-16-2006, 10:31 PM   #23
 
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Re: eh, stuck at seymour Omnis...

Quote:
Originally Posted by Griever
I never said you said so. You just seem to be dissing other people's styles of play as if it's not the right way.

There is absolutly no point in that. Everyone is entitled to an opinion just like you are.
my God i was just stating my opinion against his. excuse me for doing as he did
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Old 07-16-2006, 10:47 PM   #24
 
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Re: eh, stuck at seymour Omnis...

please stay on topic...
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Old 07-16-2006, 11:06 PM   #25
 
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Re: eh, stuck at seymour Omnis...

Well, did you beat him yet?
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Old 07-16-2006, 11:18 PM   #26
 
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Re: eh, stuck at seymour Omnis...

i tried
i got close
but no cigar
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Old 07-16-2006, 11:22 PM   #27
 
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Re: eh, stuck at seymour Omnis...

you can always do what lots of people do. dont change anything and hope that within the next 10 battles, he seymour makes a major screw-up lol
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Old 07-16-2006, 11:36 PM   #28
 
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Re: eh, stuck at seymour Omnis...

Get Valefor's Second Overdrive, Bahamut in Overdrive, Shiva in Overdrive, Anima in Overdrive, if you have her, Tidus, and Yuna in Overdrive. That's basically ALL you need.
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Old 07-17-2006, 03:48 AM   #29
 
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Re: eh, stuck at seymour Omnis...

jus use a tele sphere and have everyone learn black magic
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Old 07-17-2006, 04:03 AM   #30
 
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Re: eh, stuck at seymour Omnis...

Quote:
Originally Posted by darkshadow2247
my God i was just stating my opinion against his. excuse me for doing as he did
Well all this *ahem* *ahem* crap you posted makes you look like a hypocritical jackass.
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