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Final Fantasy XIII Its coming soon! What have you learned about its future?

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Old 03-14-2010, 10:01 PM   #1
 
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FFXIII (beginners?) Tips

Since this game is such a meanie if you don't realize a few things I thought I'd try to compile the start of a tips thread I'll try to keep it spoiler free.

- You may over-look the Synergist roll, but don't! Buffs make a HUGE difference in FFXIII. Maybe an even bigger difference than in any other FF.

- Ravagers get the stagger bar up fast, but the commando help it stay up!

- The de-buff (saboteur) role is also pretty handy for de-protect, make sure your saboteur has at least Deprotect.

- Chips are designed to be sold/ if a component can only be used to upgrade your weapon 1-2 Experience, sell it.

- Unless you're really having a struggle with the game then I reccomend not upgrading your gear until chapter 11 at the earliest. The best weapons plain stats wise seem to all come from early in the game, but wait to upgrade until you decide what character you want doing what role.

- You know that annoying animation of your characters role grids opening it that gets longer and longer later? You can skip that by pressing circle as its opening.

- Action chains can be canceled part way through by hitting circle.

- Make sure Hope is always pretty well equipped and up to date in general at the start of chapter 11.

- Press Square to pop the map up quickly.

- try not to take over 20 minuets on a boss as lots of them will cast doom on you, I'm not sure if this is the case at the start of the game, but it definatly is later on. The good news is though that every boss can be beaten in well under that.

- If your party leader dies then its game over so if you have the choice between HP+ and another stat at one junction you might want to go for the HP option first!

- Use all your CP on your characters three main roles before trying to teach them new ones becuase the roles other than your main three take twice as many points to fill.

- Try to get 5* whenever you can since it not only replenishes TP, but increases the drop chance of items by 5%.

- Easy/fast CP in Chapter 11 (Central Expanse); Follow the yellow destination arrow until you come close to the exit for the area. You will see a Behemoth and another large creature fighting it out. Its easy to get a pre-emptive here, go straight for the Behemoth with all set to dps and ignore the other creature. You should be able to juggle the Behemoth to death pretty easily so he doesn't have chance to stand up.

- Ever notice a ! mark appear above your Chocobo's head? That means treasure is near! I've noticed that every treasure I've found has been in one of the scorched/brown bits of grass.

- Another Chapter 11 tip; I'm sure you've noticed those rather large creatures that can stomp you to death in one move? Well those guys can be killed by Van's death/Odin. You need a little luck for it to work though. Vanille's Belladonna Wand helps a little and can be upgraded to Malbero Wand to help a little more.

- Using Vanille makes it easier to avoid encounters than using Light since she appears to move faster and is smaller.

- There is a cap on how much CP a character can have and once you go over that all CP will simply vanish so be sure to give your less used characters their points.


- Chocobo look in the direction of buried treasure.


I'll edit this as I think of more + please add your own

Hope this helps!

Last edited by Gumdrop; 04-14-2010 at 06:21 AM.
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Old 03-16-2010, 02:18 PM   #2
 
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Re: FFXIII Tips

Sorry! Just noticed this belongs in the Final Fantasy Game Information forum, sorry.
Sorry for double posting too.

Edit: may as well make use of this space by turning it into a BEST tips section.


Upgrade a Doctors Code to star level (this is very cheap) then dismantal for three shrouds and an Elixir!

Vanille's death spell becomes very powerful spell (even on mosters it can't instantly kill) when you have a healthy amount of magic power, but you can make it even more powerful! Just after the spell is cast/just before it hits, change Vanille to a Commando and watch the damage go up. Be sure to give her a Genji glove

Last edited by Gumdrop; 04-07-2010 at 09:45 AM.
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Old 03-16-2010, 09:41 PM   #3
 
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Re: FFXIII Tips

-Potions have a party wide effect. Don't hesitate to use them.

-There is no such thing as mana or anything of the like. Hit your enemies as hard as you can with everything in your arsenal.

-I have to look into this one a little more. I'm pretty sure that if you enter commands before your ATB fills and then paradigm shift, it will cancel your entries. You'll be sitting with a full ATB amd no commands entered. If you can, wait until you've executed your commands and your ATB is fresh, paradigm shift as needed, and while shifting, think of your next command sequence.

-Don't be afraid to use a single command at a time rather than letting your ATB fill. If you've been using AoE attacks and have 3 mobs down to low health, attack them one at a time for the kills. It will have the same amount of time to execute three commands, but the incoming damage will decrease.
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Old 03-17-2010, 08:38 AM   #4
 
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Re: FFXIII Tips

Cheers for adding to this.

Oh yes potions are great early on..kinda forgot since later they sadly become useless and there's never anything better than them like Hi-potions because this game is a bit of a bully!

Edit: actually you can get Elixirs.

Quote:
-I have to look into this one a little more. I'm pretty sure that if you enter commands before your ATB fills and then paradigm shift, it will cancel your entries. You'll be sitting with a full ATB amd no commands entered. If you can, wait until you've executed your commands and your ATB is fresh, paradigm shift as needed, and while shifting, think of your next command sequence.
I dunno if its a bug, but sometimes I'll be part way through attacking or at the bottom of my bar and when I switch my bars will be at full. If not a bug then I'll have to let you know what the reason is should I ever figure it out.

Last edited by Gumdrop; 04-07-2010 at 09:30 AM.
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