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Old 03-19-2006, 08:03 PM   #16
 
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Re: Battle Problems...

Ok, I'll add that to the list.
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Old 03-19-2006, 08:13 PM   #17
 
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Re: Battle Problems...

Thank you...
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Old 03-25-2006, 02:09 PM   #18
 
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Re: Battle Problems...

Heh, I just converted to a Mage now because of the chance-to-hit problem with attacks Plus it's fun to try something new as well.
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Old 03-25-2006, 05:06 PM   #19
 
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Arrow Re: Battle Problems...

To sort your problems so you can actually do something about it.....here is the list...

-First, some weapons' symbols don't appear...so you can't use them (ex: axes) = Shaggy needs to find and add some images for them

-At my current level I find it hard to gain EXP in battles (Starting from that "Abizoah" thing that looks like a Wendigo) especially since leveling up requires a lot more EXP after each level, that way people can actually train to get to high levels (70 or above) - I'm not sure what you mean here. Do you want more experience awarded for monster battles?

yes that's what I meant.....consider increasing EXP with large amounts (doubling and tripling at least) since the monsters level realtively low has high HP and causes powerfull damage compared to its higher leveled equiped opponent

-Starting from my level.....weapons are already hard to find.......they require too much effort and the gap between the levels needed to obtain them is unreasonable....no one will even get near level 30 this way which is the limit for the best weapons and shouldn't be........ - I can add more weapons, when I can find the time to get in and do it. As you know I've been semi-active here for a while, and will be for a bit longer. I'll fix this when I get the chance, unless someone else wants to go in and do it for me

Try to give it time whenever it's possible......

-I don't think there is a need for the # of items in stock because if they are gone then that will be very unpleasant for other people - That is automatic and can't be changed.

But it can be increased so they can never end...correct?

-A "Hero Vest" requires lvl 20 for 520 Gils, while a "Lost Vest" listed below it requires lvl 18 for 540 Gils, and they both have the same buff.......so there must be some kind of mistake - Yep, it is a mistake. Only one of them should be visible. The armour types can only be used by certain classes. The hero vest is for warriors, while the lost vest for scholars and both are around the same price and buff. Thing is though that the generic class can use everything, so some items will be doubled or tripled in price and buff. Just the luck of the draw.

It's fine if it's diffrent for 2 diffrent classes....but in my case....the listed levels required, costs, and buffs are written according to the class "Warrior"

-I thought if PP bar can be used same way as MP, then it can be used as an ability to summon monsters that do damage at early levels (10-20)(ability bought at item shop or another specialised new one)these monsters can be obtained by numbers so that many can own this ability, but at High levels (50-...) GFs/summons can be obtained, but only one of each type exists and can be obtained, for example two can't get the same GF, if someone obtained it first then no one else can......and PP can only be healed at Infirmary - I'm not sure what you mean here. There is no way that I can see to do any of this. You need to remember this wasn't coded as a FF RPG, but a dungeons and dragons type thing.

What I meant was if PP bar works like MA bar (meaning you can buy an item from the shop then while using it in battle, it depleeds the bar).....then new items can be added that decrease the PP bar while used in battle, but these items are nammed after GFs/ Summons (for example: Shiva, Bahamut, etc....) such as when used in battles....they use the PP bar and cause damage for the opponent exactly the same way as magic......

-Odin Shield is the best by far as for level 18 ,there is nothing after it....same for the level 14 "Mythrill Hemet"...... - I'll add more stuff, especially as there are a few of you really getting into the RPG, but again, I'm pushed for time, so be patient

-Evreyone seemed to forget about the music......

- Attack and defense seem grossly unbalanced. Possibly due to severly underpowered weapons in general. I'm unable to damage (well actually, to even HIT) Tiny Bronco, and he's a mage and I'm a fighter, at the same levels and I have the best equipment available to me. Something's very wrong there. A fighter can't even damage a mage? Seems like mage is by far the best for PvP battles. My only chance is that the full limit meter really does power me up a lot and that powers me up enough. If not, I may as well surrender. - Ok, I'll definetly look at upping the buff on weapons. Not sure what the problem is with the characters though. Will also take a look at the strength ect on the characters

This is probably the biggest and most important problem..... it concerns the Hit% for weapons along with Evade for each class, also the Limit Break Hit% should be maxed or at least very high (the only way to obtain a Limit Break is by missing your attacks.... what good does it do if the Limit Break misses as well....)since some lower levels opponents tend to evade Limit Breaks of higher level fighters which is very unreasonable.....

Unless the whole thing might get changed or upgraded.......
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Last edited by Squall Lionheart; 03-25-2006 at 05:53 PM.
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Old 04-09-2006, 02:17 PM   #20
 
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Exclamation Re: Battle Problems...

Me thinks I found a clue to what PP is...
Found this on a FFX1 website

Preserved Chokidai Vocal Cords 175000 pp
Lockjaw Hide Vest 1000 pp
Blood Point 800 pp
Scepter of Rahotep 10000 pp

It sounds like a money along the lines of GP from the Gold Saucer or a unit of measure on how good something is like our RPG's buff. stat.

Don't forget to look above at Squall's post.


EDIT: I just started having some problems with the RPG thing. About every 11 or so battles it freezes. My anti-virus stuff pops up saying "This program is not responding" and gives me the option to turn it off. This takes about 5 minutes so I was wondering if this is just my computer or is the RPG not working right?
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Old 04-22-2006, 10:55 AM   #21
 
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Re: Battle Problems...

Notice that most battles and training members are on hold until the battle problems have been fixed so they can train with each other as well...
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Old 07-08-2006, 03:41 PM   #22
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Re: Battle Problems...

yeah we should get more experience.it's hard to get level ups.
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