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-   -   Make me a game! (http://www.ffnet.net/forum/showthread.php?t=3767)

Leon 05-24-2008 05:53 AM

Make me a game!
 
CURRENT GAME:

- Takes names of players 1 & 2.
- Takes Str of characters 1 & 2.
- Takes Spd of characters 1 & 2.
- Default HP 400 for both.
- Random chances who starts first strike
- Simulates fight, when player speedmeter reaches 0, player attacks
- Formula:
First strike: random start number is assigned to each speed-meter value
Attack: Attack of player = 40 (Standrad value) + Random number between 0 and player's strength
Spd Stat: Spd = 255- input value
Speed-meter: both speed-meters keep decreasing until one reaches 0 first, then player attacks when speed meter reaches 0, it resets to its default (depending on player Spd stat) n starts decreasing again

--------------------------------------------Original Post----------------------------------------------------


so after completing the football match simulator i gotta do something fresh to keep practicing
+
i want it to be interesting to ppl in here

so i'm on the run again designing a new simulator,

this time it will be a fight simulator, probably rpg themed.
meaning it takes input of the 2 figthers n their stats then simulates the fight accordingly.

so i need ideas about the character genres (knight, mage and so on)
stats that i will use (strength, magics, and so on)

there will be leveling up and exp gained if u win,

n when im done it shouldnt take me long to make a data base for the members to play n fight each other :p

so help out :p

Spec Highwind 05-24-2008 06:27 AM

Re: Make me a game!
 
Dragoon, please! ;_;

Let me some of the most basic characters...

Thief, Ninja, Barbarian, Leech/Undead, Gunner/Sniper, Samurai... and of course, various types of Knights and Mages

Leon 05-24-2008 07:13 AM

Re: Make me a game!
 
lol sure no problem,

but more importantly we've got to concentrate on the stats which will represent their strong and weak points

so far i've decided on str, mag, and physical and magic defence.

(btw, i developped my football game ALOT if u want to play again ;), lotsa new features!)

Spec Highwind 05-24-2008 12:43 PM

Re: Make me a game!
 
Well... not now, but somewhere in the near future, certainly!

Agility probably is enough for both speed and evasion

and if you have evasion you must have dexterity/accuracy (would also serve for the critical hits)

oh, and HP and MP xD

Leon 05-24-2008 01:22 PM

Re: Make me a game!
 
hmmm, seems a bit hard now, so here's how it'll go

As i always do, i'll begin by makin a VERY simple system (HP & 1 damage attack), then buildup on it all the improvements & updates.

i'll b back to post how far i went ;)

check my first post for the game's current form

Leon 05-24-2008 02:24 PM

Re: Make me a game!
 
The first fight, between me and the ever encouraging spec :D!

Name 1 = Neecko
Name 2 = Spec
Neecko's Str = 20
Spec's Str = 20

FIGHT START:

Neecko attacks Spec by 45. Spec's HP: 355
Spec attacks Neecko by 56. Neecko's HP : 344
Neecko's HP: 344 Spec's HP : 355

Neecko attacks Spec by 59. Spec's HP: 296
Spec attacks Neecko by 53. Neecko's HP : 291
Neecko's HP: 291 Spec's HP : 296

Spec attacks Neecko by 45. Neecko's HP : 246
Neecko attacks Spec by 52. Spec's HP: 244
Neecko's HP: 246 Spec's HP : 244

Spec attacks Neecko by 45. Neecko's HP : 201
Neecko attacks Spec by 45. Spec's HP: 199
Neecko's HP: 201 Spec's HP : 199

Neecko attacks Spec by 46. Spec's HP: 153
Spec attacks Neecko by 54. Neecko's HP : 147
Neecko's HP: 147 Spec's HP : 153

Spec attacks Neecko by 43. Neecko's HP : 104
Neecko attacks Spec by 54. Spec's HP: 99
Neecko's HP: 104 Spec's HP : 99

Neecko attacks Spec by 59. Spec's HP: 40
Spec attacks Neecko by 46. Neecko's HP : 58
Neecko's HP: 58 Spec's HP : 40

Neecko attacks Spec by 59. Spec's HP: 0
Neecko's HP: 58 Spec's HP : 0

Fight over!

KO for Spec! Neecko wins!


//END OF GAME//

pays off to be the designer :p!

Spec Highwind 05-24-2008 04:29 PM

Re: Make me a game!
 
;_;

Kisamaaa <_<

Well, I will love to watch it developing, good luck!

Phoenix Flame 06-15-2008 11:08 AM

Re: Make me a game!
 
Quote:

Originally Posted by kb-sama (Post 114488)
Sounds Like Fun

http://i154.photobucket.com/albums/s...ats-constr.jpg

Leon 06-15-2008 11:36 AM

Re: Make me a game!
 
hey!

good thing u reminded me

i added to both charcters another type o attack called magic, but i still haz to assign probability of using it in fights >.>

clief101_ 06-16-2008 03:55 AM

Re: Make me a game!
 
ok...im lost? whats going on here?

Leon 06-16-2008 04:39 AM

Re: Make me a game!
 
Quote:

Originally Posted by clief101_ (Post 115988)
ok...im lost? whats going on here?

game designining at its best my friend :cool:

I'm designing a Java game that u can be a character in, i just need help n ideas from the members.

im occupied these days with final exams n such but ill have plenty of timez to perfect it starting by the end of the month

clief101_ 06-20-2008 10:43 AM

Re: Make me a game!
 
well, as far as stats go, apart from defence, if ur gunna include magic, then u need a magic defence aswell.

but then thats getting complicated aswell...but if u had a magic defence stat, u cud then make the girl characters have a higher magic defence then the male, jus like a traditional FF?

Leon 06-23-2008 08:01 AM

Re: Make me a game!
 
making default characters to choose from is the LAST step, so for now i focus on the stats development. mag attack and defence is a good idea and is next on my list after the speed system!

moar updates :D

got rid of the random turn based system and made it an ATB fight depending on speed input of each character :D :D :D

also made the speedmeter start at a random position so that either fighter can get the first strike :)

Leon 10-04-2009 03:56 AM

Re: Make me a game!
 
another bump, i still got that game goin, i even included critical hit (with a fixed random probability), and an option for special attacks when char's hp reaches 1/4 max hp or less, included also hit and evade, (so there b hits n misses now :D); just like any real ff the sys now recognizes stats (but i still need to define them). ast step to finish regular attacks is elem effect, gonna fininsh special attacks later after finishing most of the other things, that way i kin balance their needed impact ^.^


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