Thread: The sphere grid
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Old 08-03-2006, 01:36 AM   #49
 
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Phoenix Flame
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Re: The sphere grid

Quote:
Originally Posted by empresscrystal
It is a cool and easy way to learn abitilies. Plus you can chose which one to learn.
...and which you do not want to learn. You never...ever need full-life. So other than stat-maxing, I don't ever bother removing all the Lvl 4 sphere locks around it!

I will change my original argument though. (several pages ago I said that stat maxing gives your characters the same feel and, other than the animation, everyone hits for the same damage, has the same defense, speed, abilities, etc (except Yuna w/summon and overdrives of course.)

But now - after a fresh dose of X in my system, I really enjoy the beginning of the game through to the Omega Ruins because everyone is unique. Wakka's accuracy makes him ideal to give a deathstrike weapon to. Yuna can be either a medic, a white mage/sorcerer/theif/tank... Auron is just a brute. Their personalities match up well with their specific sphere grids and that's a-ok w/me.

X has offically passed up VII in my book as my favorite rpg of all time. And that was not an easy thing to admit to
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