View Single Post
Old 03-18-2006, 09:46 AM   #14
 
Arkacia's Avatar
Arkacia
Gunblade Expert
 
Join Date: May 2005
Location: Australia
Age: 60
Posts: 805
Re: Battle Problems...

*First, some weapons' symbols don't appear...so you can't use them (ex: axes) - Shaggy needs to find and add some images for them (I can't because I don't have access to the server, and even if I did, wouldn't know what to do with it). If we can't find images, I'll have to delete them all.

*Two handed weapons should be more effective than one handed..... - I'll up the buff on these, but want to wait and see what is going to happen with images for them first.

*Magics could use a boost by making a major change in it so diffrent magics have diffrent effects.......for example: for someone that doesn't rely mainly on his magic should be able to use it at a later level than magic users (one lvl 5 then the other lvl 8 for a same magic)......also those who don't rely on magic should be able (after enough leveling up) to use medium level magics not just low level, while those relying on magic should be able to use High level magic and unique spells...... - The magic is set for different levels on different classes. For example warriors can only use level one magic, ever, mages can go up to level 3. I can't make it any more spacific than that because it would mean ajusting it for every user according to his/her fighting style, and that is impossible the way this RPG works. I can't make it stronger with level increases either. All magic has to be bought from the item shop as an item, and its atributes are already set

*At my current level I find it hard to gain EXP in battles (Starting from that "Abizoah" thing that looks like a Wendigo) especially since leveling up requires a lot more EXP after each level, that way people can actually train to get to high levels (70 or above) - I'm not sure what you mean here. Do you want more experience awarded for monster battles?

*Starting from my level.....weapons are already hard to find.......they require too much effort and the gap between the levels needed to obtain them is unreasonable....no one will even get near level 30 this way which is the limit for the best weapons and shouldn't be........ - I can add more weapons, when I can find the time to get in and do it. As you know I've been semi-active here for a while, and will be for a bit longer. I'll fix this when I get the chance, unless someone else wants to go in and do it for me .

*I don't think there is a need for the # of items in stock because if they are gone then that will be very unpleasant for other people - That is automatic and can't be changed.

*Someone should really find out about the PP bar and its uses (In my opponion it's related to the party member's defence....) - I honestly have no idea what the PP is for or what it does. Information on this RPG is pretty thin on the ground. You are welcome to have a look through the info here..http://www.vbulletin.org/forum/forumdisplay.php?f=102 and see what you can find out. Perhaps some of your other questions may be answered here too .

*A "Hero Vest" requires lvl 20 for 520 Gils, while a "Lost Vest" listed below it requires lvl 18 for 540 Gils, and they both have the same buff.......so there must be some kind of mistake - Yep, it is a mistake. Only one of them should be visible. The armour types can only be used by certain classes. The hero vest is for warriors, while the lost vest for scholars and both are around the same price and buff. Thing is though that the generic class can use everything, so some items will be doubled or tripled in price and buff. Just the luck of the draw.

*Just some ideas about some magics: (you can add yours as well, level increases along with magic's effeciency as well) - The magic just causes damage. I can't make it elemenal spacific like that sorry. Can't use status changing stuff either because there is just no way to make it work within the confines of the way this RPG is coded. As I said before, the magic is already divided. Warriors can only use level 1 of anything, Scholars level 1 and 2, Mages all three levels. Generics can use it all.

*I thought if PP bar can be used same way as MP, then it can be used as an ability to summon monsters that do damage at early levels (10-20)(ability bought at item shop or another specialised new one)these monsters can be obtained by numbers so that many can own this ability, but at High levels (50-...) GFs/summons can be obtained, but only one of each type exists and can be obtained, for example two can't get the same GF, if someone obtained it first then no one else can......and PP can only be healed at Infirmary - I'm not sure what you mean here. There is no way that I can see to do any of this. You need to remember this wasn't coded as a FF RPG, but a dungeons and dragons type thing.

*Odin Shield is the best by far as for level 18 ,there is nothing after it....same for the level 14 "Mythrill Hemet"...... - I'll add more stuff, especially as there are a few of you really getting into the RPG, but again, I'm pushed for time, so be patient .

- Attack and defense seem grossly unbalanced. Possibly due to severly underpowered weapons in general. I'm unable to damage (well actually, to even HIT) Tiny Bronco, and he's a mage and I'm a fighter, at the same levels and I have the best equipment available to me. Something's very wrong there. A fighter can't even damage a mage? Seems like mage is by far the best for PvP battles. My only chance is that the full limit meter really does power me up a lot and that powers me up enough. If not, I may as well surrender. - Ok, I'll definetly look at upping the buff on weapons. Not sure what the problem is with the characters though. Will also take a look at the strength ect on the characters.

Final word, I need to go through and look at everything to see what can be done about all this and that takes time I really don't have much of at the moment. You will all have to be patient with me, or nag Shaggy .

I will get what I can done, when I can do it. That is all I can promise right now.
__________________
RandomGames.com - online arcade: Over 150 arcade games are online and waiting to challenge your skills.
Arkacia is offline   Reply With Quote