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Old 07-14-2006, 09:46 PM   #27
Zeromus_X
Master Summoner
 
Join Date: Jul 2005
Location: Core of the Moon (Phoenix, AZ)
Age: 95
Posts: 2,931
Re: Final Fantasy IV faq by Zeromus_X

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3.3 Magnetic Cavern
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Of course, you’re probably saying ‘well how on earth am I supposed to get to the cave? You haven’t told me yet!’. Well, now I shall. You’ll have to walk to the very northernmost tip of the Troia continent. The northernmost patch of forest is actually a Chocobo forest. However, there’s something different about this forest. Besides yellow and white Chocobos, it also has black, flying chocobos. You just catch it like any other Chocobo, and you can fly with it. It can’t go over mountains, but can fly over the sea just fine. You have to land in a forest, however. Using this black Chocobo, you can fly to the Dark Elf’s cave on the forested island northeast of Troia. It should also be noted that this Chocobo forest doesn’t have a Fat Chocobo. Use another Fat Chocobo at the Chocobo forests near Mt. Ordeals or Baron to sort out your goods if necessary.

Right when you enter the cavern, the party feels the effect of the magnetic field. Any metallic equipment equipped on a party member will cause them to be paralyzed. Yang comments that his Claws aren’t affected, and Tellah comments on how they’ll stand invincible with his magic.

In reality, while you’re not invincible (far from it), his spells do help a lot. However, you need to re-equip your characters as necessary. All your party members must have Ruby Rings and Feathered Hats equipped. Remove all heavy armor from Cecil (including Paladin and Mythril armor) and Cid. (Cid can still equip his Wooden Hammer.) Tellah should be okay with Gaia Gear, and the aforementioned ring and cap. Yang should equip two claws and a Feathered Hat, Kenpogi, and Ruby Ring.

That being done, don’t be afraid to run from every battle. It isn’t too hard to run away, and you don’t have the fighting edge from not having proper weapons. Tellah’s spells definitely aren’t unlimited. After you outfit your party, go outside and save.

At the entrance, go right across a bridge, ignoring the stairs leading down for now. When you cross, you’ll see a chest which contains a HiPotion (Hi-Potion). Now take the stairs down, and follow the path until you reach another set of stairs to the next floor, and a chest. The chest contains a Unihorn (Unicorn Horn). Go down the stairs.

In the second basement, keep going left until you reach a wall, and a ledge leading up. Go up until you find a chest containing Ether 1. You can also just go left from the entrance, up and then left, around the pit, either way. Afterwards, go to the northern part of the area, where a bridge is. It crosses over a pit, and north of the pit is a door. Go through the door to enter a chamber with two chests. The left chest contains 2,000 Gil, and the right chest contains an Ether 1. Exit this chamber, and go down the stairs in the northwest corner of the area to go down to the third basement.

As soon as you enter the third basement, you’ll notice a door near the stairs. Enter it. Inside is a Save Point. Rest and save if you wish. Now go down, across a bridge to the next platform. Here is another door leading to another room. The three chests in this room contain, from left to right: HiPotion (Hi-Potion), Silk Web, and HrGlass1 (Hourglass 1.) Exit this room, and then continue across another bridge to the left. After you cross it, walk up under the archways leading to another door, that leads to the next area.

Once you enter this area, immediately head up to a chest containing a Fairy (Fairy Claw) for Yang. It has a chance of confusing an enemy struck by it. Head left to the next flight of stairs leading down to the fourth basement.


When you enter the fourth basement, cross the bridge to your left. Once you cross it, you should be on another platform with many ominous torches. To the right is another set of bridges that lead to another Save point. Once again, rest and save if you want. Head back to those torches, and go north. You’ll see a door, but don’t go through it just yet. Go right and up, behind the room, and then go left and you’ll see another treasure chest. It contains an Exit. Now, you can enter that room, which happens to be the Crystal Chamber.

When you enter the Crystal Chamber, you should see the Dark Elf waiting, guarding the Earth Crystal. Talk to him to make him start TalKING LiKe THIs. After he comMENDs you for your efFort, he’ll tell you that your excurSION ends here, and that you’ll nevER get the crysTAL. You’ll now have to fight a boss battle.

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BOSS: Dark Elf
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Unfortunately, for this first fight, you’ll have to lose, as part of the story. After the Dark Elf does his little spell combo, the battle ends.
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The party, weakened by the Dark Elf’s magic and helpless without proper equipment, are sensed by Edward back in Troia. He forces himself out of bed and to his harp, to play a tune that can break the Dark Elf’s magnetic field. His melody resonates from the Twin Harp, breaking the field and weakening the Dark Elf.

After the scene, you’ll step back and have a chance to re-equip your party as necessary. Equip them with whatever you had on before you replaced your weapons and armor. Step forward again and face the Dark Elf, now at a disadvantage.

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BOSS: Dark Elf, Dark D. (Dark Dragon)
Dark Elf:
HP: 23,890
Experience Points: 1,000
Gil: 4,000

Dark Dragon:
HP: 3,927
Experience Points: 6,000
Gil: 5,000
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As you re-engage the Dark Elf, you’ll find his spells are exponentially less effective then they were before. Keep attacking him with normal attacks. He also uses Wind to lower one of your characters down to critical health, have Tellah take care of that with healing. He also uses a special attack called ‘Whisper’ on one of your characters to turn them into a pig. Have Tellah cast Esuna or have someone use a Diet Food on the affected character. After the Dark Elf takes some damage, he transforms into his more powerful form, the Dark Dragon. You have to hurry and pile on the damage, because this dragon can really dish out the hurt if you slack off. Make sure Cecil has the Legend Sword equipped as it can do a lot of damage (around 700 per strike!)
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After the party defeats the Dark Elf, Cecil thanks Edward. Go up to the go up to the Earth Crystal and examine it to obtain it. After that, either use the Exit item, Tellah’s Exit spell, or walk out, as the monsters have gotten considerably weaker now that you have proper equipment on. Either way, leave the Magnetic Cavern and return to Troia.
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