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Old 08-19-2005, 06:48 PM   #31
 
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Re: FFNET GUILD is up.

Upped the gil? Excellent. All the more reason to finish up this Character Contest.

I'm still wondering about the magic, and the cost of healing is still way too high for the amount you'll spend on it. Whenever you get around to them, it's fine.
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Old 08-19-2005, 07:50 PM   #32
 
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Re: FFNET GUILD is up.

Well, I am still trying to figure out how to setup spells and magic.

Shadow, yes I believe you can withdraw it and spend it. Not to sure though.
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Old 08-20-2005, 08:32 AM   #33
 
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Re: FFNET GUILD is up.

Don't rush yourself in doing it else it maybe gets worse in stead of better, take ur time
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Old 08-22-2005, 12:50 PM   #34
 
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Re: FFNET GUILD is up.

Quote:
Originally Posted by Shaggy
Well, I am still trying to figure out how to setup spells and magic.

Shadow, yes I believe you can withdraw it and spend it. Not to sure though.
As far as I can tell, depositing money does nothing - rather, you keep the amount of money you have and it adds money to the bank as well. Withdrawing, however, removes money from the bank AND yourself. It went like this for me.

Have 187 points, deposit 1
Me 187 Bank 1
Withdraw 1 from bank
Me 186

That's what showed up on my screen anyway.

EDIT: Then I post here and I get up to 191, so I guess it replaced that point unless Shaggy upped the point system again.
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Old 08-22-2005, 01:04 PM   #35
 
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Re: FFNET GUILD is up.

Actually, I think it's a bug with the updating your own money.

I had 78 Gil (I thought it was 76 though), and I deposited 76. On the next screen it said I had 78 Gil still, and 76 in the bank. I deposited the last 2 Gil, and on the next screen it said I had 2 Gil and 78 in the bank. Then I just refreshed the page and it said I had 0 Gil on me and 78 in the bank. Notice anything?

It seems to me that the screen shown after depositing/withdrawing has the up to date value on your deposited money, but the old value of the Gil you're carrying (until you refresh it or load the bank page again).
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Old 08-22-2005, 02:18 PM   #36
 
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Re: FFNET GUILD is up.

That makes sense, then. Weird that it only updates what you have in the bank though.
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Old 08-23-2005, 03:40 AM   #37
 
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Re: FFNET GUILD is up.

AND shaggy did update the post prices, it's like....4 gp a post now
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Old 09-03-2005, 03:01 AM   #38
 
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Re: FFNET GUILD is up.

Weapons and armour and items have had their buffs and levels set so all should work now. I've tested things out using a mage masher and it worked fine.

Any problems let us know .
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Old 09-05-2005, 09:27 PM   #39
 
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Re: FFNET GUILD is up.

How's the lottery work, or is it not up yet.
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Old 09-21-2005, 10:50 PM   #40
 
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Re: FFNET GUILD is up.

Thanks, man. Can't wait to fight! Too bad I'm level 2...
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