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Final Fantasy I - IV The Classics from 1987-1991. Revisit the classic stories.

 
 
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Old 07-19-2006, 04:23 AM   #13
Zeromus_X
Master Summoner
 
Join Date: Jul 2005
Location: Core of the Moon (Phoenix, AZ)
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Re: Final Fantasy IV faq by Zeromus_X

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3.7 Agart and the Entrance to the Underworld
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So, where exactly are we supposed to go? Well, if you did the sidequests earlier, you’ll probably remember Agart. (Section 3.0.1) It’s on an island south of Baron with a large mountain. When you get there, go into the center of town and check out the well. An item menu will pop up, Yep, you guessed it, this is the place where we have to use the Magma Key! Select the Magma Key from the item menu and Cecil will drop it into the well. After it falls down the (incredibly deep) well, and earthquake is triggered.

You’ll see a scene where a giant hole opens up on the mountain on the island of Agart. This hole is the entrance to the underworld. In order to enter it, you must fly the airship over it and land on it, and you’ll go through. Be absolutely certain that you’re ready to go, and are all stocked up on supplies with the best armor. Once you enter, you won’t be able to exit for awhile. When you want to proceed, go through the hole and enter the underworld.

When the airship goes through the hole in the mountain and enters the underworld, all goes well, at first. Then, the crew notices the Red Wings, who have somehow made it to the underworld as well. They also notice strange tanks. It turns out that the Enterprise is caught in the crossfire of the Red Wings and the mysterious tanks!

Cid daringly tries to bust through the line of fire, but the airship becomes greatly damaged, and starts falling apart. The airship goes down, and crashes.

Later on, Rosa wakes up Cecil, who fell unconcious. Cecil gets up and asks if everyone is alright. Cid remarks that the airship has suffered extreme damage.


When you gain control again, you’ll find that you’re in another world map, the underworld. Directly west is a castle. With the airship stranded, it looks like this is the only place to go.

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3.8 Dwarven Castle (Part One)
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No doubt you’ll notice something different about this castle. Hence the name, it’s a castle of dwarves. They seem to have some strange greeting, and are ruled by a king named Giott. Inside the main hall, a girl named Luca remarks at how all her dolls are missing. There’s only one piece of treasure you can get for now (all other places in the castle are currently blocked off.) Go to the left at the main hall, and up to an inn and an item store. The pot in this room contains 5,000 Gil. Before you continue, reserve one spot in the back row, and put Yang in the front row. You may take off all of Cid's equipment. Afterwards, just go straight up to the throne room.

When the party enters, they are welcomed by Giott. Cecil and Giott introduce eachother. Cecil says that they are searching for the Dark Crystals, and Giott says that Golbez’s group has been searching for them as well. Kain asks where the Dark Crystals are, and if they’ve been taken. Giott says that two have been taken, leaving two more left. However, Giott also says that the Dark Crystal in the castle is safe; they forced Golbez’s troops away with their tanks. The group remarks at how the tanks were fighting off the airships earlier. Giott says that these ‘air-ships’ are strange things the people of the surface have made. He asks if the group can aid them with their airship, to which Cid replies that he needs to repair the Enterprise first. He says that he needs to return to the surface and gather mythril to coat the airship so it can withstand the extreme heat of the underworld’s lava.

With that, Cid leaves the party.

Cecil asks Giott where the crystal in the castle is hidden. Giott replies that it’s hidden in the safest place, behind his throne.

Suddenly, Yang senses a presence behind the throne, and says something is spying on them. Giott opens the door behind his throne, that leads to the Crystal chamber. The party rushes in, and is suddenly locked inside. It appears that the presence Yang sensed was the bizarre group of dolls that seem to be alive, and have an annoying laugh. (Well now we know where Luca’s dolls have gone...) They claim to be Golbez’s minions, and attack the party.

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BOSS: Cal (3), Brina (3), Calbrina

Cal:
HP: 1,369
Experience Points: 1,000
Gil: 500

Brina:
HP: 369
Experience Points: 1,000
Gil: 500

Calbrina:
HP: 5,315
Experience Points: 12,000
Gil: 5,000
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These ‘Calbrina’ dolls are very irritating. However, they aren’t very tough, so try to exterminate them as quickly as possible. If you don’t finish all of them off in an amount of time, the remaining dolls will merge together to form a more powerful doll: Calbrina. To prevent this from happening, have Rosa cast Berserk on Cecil and Kain (and Yang too, if you want.). As long as there are at least two dolls left, they can merge together (even if it’s two of the same type...), so be quick. However, even if they merge together, be in for a rough fight. The Calbrina doll hits for upwards of 600 damage to a character in the front row. It also has ‘Glance’ which can confuse one of your characters, and casts ‘Hold’ which can paralyze a party member. Rosa should (obviously) be put on healing duty. Thankfully, it’s HP total is rather generous, and if you can keep up the attack it shouldn’t be too long. It is HIGHLY recommended that you take out all the dolls before they can merge together. Although the big Calbrina doll gives a generous Exp. reward, it isn’t worth it, as you’ll see in a moment.

Also, if you take too long destroying the giant Calbrina doll, it separates back into three Cals and Brinas, so it just really isn’t in your best interest to fool around.
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After that, the Calbrina aren’t ‘yip-ho-ho’-ing anymore. They warn the group that Golbez knows they’re here, and is going to get them.

And of course, darkness fills the room, and Golbez makes an appearance. He commends the party for making their way to the underworld. Golbez then ‘rewards’ them by telling them what he’ll do when he collects all the crystals.

Golbez plans to collect all the Crystals of Light and Darkness. The Crystals are really keys to reactivating the Tower of Babil, which leads to the moon. Legends say that the moon possesses power beyond comprehension. Golbez says he only needs one more Crystal to achieve his dream. He thanks the party for helping him, and tells them to prepare for his ‘final reward’.

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BOSS: Golbez
HP: ?
Experience Points: 15,000
Gil: 11,000
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This battle is special because it’s a semi-story battle (you do have to win it), and you get to see a long-lost character again! If you fought the big Calbrina in the previous battle, you’ll probably be worn out for this one. Golbez will start by using ‘Hold Gas’ on your party, to immobilize them, all the while taunting the crew. Then he’ll summon a dragon, Shadow, to help him. Shadow will cast a spell called Demolish that instantly kills off all your party members one by one except Cecil. Just when the dragon moves in to kill Cecil, the Mist Dragon appears and decimates Shadow! Golbez is shocked, and then a voice asks if everyone is okay. Cecil is then cured of his paralysis. In case you didn’t guess it yet, yes, that’s right, Rydia is back! Rydia now joins the fray. However, if you’re really weak from the Calbrina battle, and you only have Cecil and Rydia on your team, don’t expect to win. You won’t be able to keep up with Golbez’s high level spells enough to revive and heal your entire party adequately. This is why it is highly recommended to kill the Calbrina dolls as quickly as possible. Nonetheless, with a healthy team, Golbez won’t take too long. Just use a Life to revive at least Rosa, keep up the healing, and try out Rydia’s new awesome summons.
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When you win, you’ll see Golbez’s body lying on the ground. The group asks what happened to Rydia. It seems that Leviathan actually took Rydia to the ‘Land of Summons’ in the underworld. Rydia learned a lot there, and her power as a Summoner has increased (as you can see from her dazzling new Mist Dragon, Titan, Shiva, Ramuh, and Ifrit summons), but she can no longer use White Magic. Since time also flows differently in the Land of Summons, Rydia is much older now. (As you can see.)

The group thanks Rydia for saving their lives, but Rydia tells them they don’t need to. She says the Queen of Summons, Asura, told her that a mysterious force is at work, and they must all confront it together.

Then, the Summoner, Rydia re-joins the party.

Last edited by Zeromus_X; 07-19-2006 at 04:37 AM.
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