Final Fantasy IV faq by Zeromus_X

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2.9 Baron Castle (Part 2)
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As Cecil confronts the king of Baron, the king calls Cecil an ingrate, by renouncing the sword of darkness without his authority. Cecil counters by saying that the king renounced his duty to his people.

The king, is confused at who Cecil is talking about. Then, he realizes he must be talking about the ‘old duffer who refused to surrender this kingdom’. The ‘king’ says he’s enjoyed impersonating him. Cecil asks what this imposter has done to the king. The imposter says he’ll see him soon enough, and Milon, in hell.

Then, the imposter sheds his ‘costume’, revealing himself to be a blue turtle-like creature. He reveals himself as the Devil of Water, Cagnazzo, another of Golbez’s Elemental Fiends!




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BOSS: Cagnazzo
HP: 5,312
Experience Points: 5,500
Gil: 4,000
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Now, you’d think being another Elemental Fiend, Cagnazzo would be tough. However, he’s actually pathetically easy. He’ll try surrounding himself with water to build up a tidal wave to attack you with, but casting a Bolt spell on him will get rid of all the water. Casting another Bolt spell will make him hide in his shell! Yes, the Fiend of Water is pitifully weak to electricity, as would be expected. Have Tellah cast Bolt 3, Palom cast Bolt 2, Yang attack with the Bolt Claws, and Cecil keep attacking. You may not even have to heal. He won’t last two castings of Bolt 3 from Tellah.
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After you kill Cagnazzo, who else but a furious Cid rushes into the room, ready to ‘knock the king’s teeth in’ as he puts it. Then, he realizes that Cecil is actually in the room. He thought Cecil died, and wants to know why Rosa isn’t with him. (It turns out she thought he was still alive and wanted to go find him, after all.) Cecil tells that Golbez kidnapped her. Cid is calls Cecil a pinhead and is furious at Golbez.

Tellah interrupts, and tells Cid to hurry to his airship. A funny scene occurs with Cid and Tellah insulting eachother. Porom breaks them up, and introduces everyone to eachother.

Cecil inquires as to where Cid hid his airship. Cid tells them he hid it where no one would suspect, and starts leading the group to it.

However, as they start walking out of the throne room and into a hall, they hear the voice of Cagnazzo cackling. He says that although they defeated him, he’ll make them join him in the next world. The walls of the hall begin closing in rapidly. They find out that the doors are locked. The twins, Porom and Palom, stand in front of each of the walls.

The twins say they have no choice, that they would’ve been glad to help out further, and thank Cecil. As the rest of the group objects, the twins cast Break on themselves to turn themselves into statues and stop the walls from closing in.

Tellah tries casting Esuna to change them back, but as they chose to turn into stone, attempting to cure them will have no effect.

Tellah says that now he will avenge both Porom and Palom, and Anna. The rest of the party grieves, Cid says that it’s time for payback, and begins leading the party to his airship, the Enterprise.

Meanwhile, the scene shifts to Golbez’s hideout. Golbez notes that Cecil has defeated two of his Elemental Fiends, and that his power continues to grow. Kain and Golbez also worry about how they’ll steal the last Crystal. Golbez says that it will be a problem retrieving it from where it is located, and Kain suggests that they force Cecil to get it for them. He also suggest that since they have Rosa as a hostage, they can exchange her for the Crystal. Golbez says that it just might work, and that he will destroy them both at the time of exchange. Kain says he will convey the terms to Cecil, and starts to leave. Rosa tells Kain to stop, but Kain tells her that she’ll see that he’s superior to Cecil soon enough.

Back at the castle, Cid reveals the secret passage that leads to his airship, the Enterprise. Cid lifts off, and as they fly into the air, they notice an enemy airship passing by. Cid prepares the battle stations, but then they notice a white flag on the enemy ship.

As the two ships connect, Kain walks forward. Cid swears at Kain for being a traitor. Cecil demands to know where Rosa is. Kain says that if they retrieve the Earth Crystal in Troia, they’ll return Rosa. The rest of the group scorns Kain for his behavior. Cecil begs Kain to snap out of it, but Kain will say no more on the matter.

After the enemy ship departs, Cecil tells Cid to go northwest, to the nation of Troia, where the Earth Crystal lies. This is the end of the second chapter.
 
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3.0 But Before We Do That...
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Sure, you could continue the story with your newfound airship. OR, you could explore! Yeah, with an airship you can reach some places you couldn’t reach before. Let’s go over them, eh? Of course, all of this is optional, but you get some nice items and equipment out of it.

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3.0.1 Agart
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The town of Agart is a small village on an island south of Baron. Apparently the villagers are descended from dwarves or something. Whatever. It isn’t like that’s an important thing to take note of, right? You’ll also notice a well in the center of town who’s depth is supposedly unknown.

Another thing of interest is the observatory in the southwestern corner of town. There’s an actual telescope here, and the astronomers are studying funky things going on with one of the world’s two moons...pretty weird.

The weapon and armor shops sell different weapons and armor made from Iron, but don’t buy any. You’re going to find or have the opportunity to buy much better armor very soon. The grass to the left of the well area (where a red haired boy is usually walking around) hides a Boreas.


And see the house directly above the well area? If you go inside it, you’ll discover you won’t actually enter a new house area. You’ll just be walking around under a roof. (If that makes sense.) Check around to meet the Namingway in this town.

Well, other than that, not much else to do here...at least for now.

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3.0.2 Mythril Village
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This village is located on an island in the archipelago north of Mt. Ordeals. You’ll notice a cave on an island nearby, but you won’t be able to enter it at this point. Just land and enter this town.

And...what an interesting town it is! It seems it’s some sort of haven for midgets, frogs, and pigs. (All the status ailments...) They also process the metal mythril to forge supreme weapons and armor! Naturally you’ll want to look at their selection, as it offers unrivaled attack and defense for this point in the game. However, the equipment is quite expensive, so you may not be able to buy too much of it without going out to raise Gil. You may have to just wait until later to purchase any of this.

Now, onto the treasure. Like in Agart, there are houses you can actually ‘walk into’, except now there are more than just one. Unfortunately, these don’t have anything in them, so just ignore them.

However, there are more treasures hidden in the grass in this town than in Agart. Check the grass above the empty house to the north of town for Mythril (Mythril Dagger). The grass above the weapon and armor store conceals 5,000 Gil. The grass on the easternmost side of the town hides Mythril (Mythril Staff).

Before you leave, you can always get a kick out of the performing group outside the weapon and armor store.

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3.0.3 Mist
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Well, I’m sure you remember Mist, right? Turns out, there are actually some survivors here. (Somehow...) There’s also a few things we can pick up. You could’ve walked through the Mist Cave before, but now it’s easier with the airship.

When you enter, you’ll see that some people are still kickin’ it...all the normal people, anyway. It seems all the Summoners were wiped out. You can still talk to the NPCs and learn some interesting information, and of course, there’s some treasure to be found.

Check the grass in the northeastern part of the village (below the pond) for a Bomb. Go to the well at the southern part of town, and go right. You should pass through some trees into a secret passage. (Just like false walls). From going right, go up, and right, and search the grass for two more Bombs. (Now where do you think all these bombs came from?)

Now go to the house in the northwestern corner of the village. This happens to be Rydia’s old house. See the fireplace? It isn’t lit, so you can actually go up through a false wall. Then go right all the way to reach three chests. The upper chests contain from left to right: Tiara and Clothes. The lower chest contains a RubyRing (Ruby Ring).

Nothing much else to do here. If you’re still infiltrating Baron, the Dancing (Dancing Dagger) for Porom and Palom are good for them, but in my opinion, mages should stick to casting spells.

We just have one more place to go before stopping by Troia!
 
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3.0.4 Eblan Castle
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This next place is very mysterious. To reach Eblan easily, go east from Mt. Ordeals around the world map to see a continent with a very large tower. There’s a castle here, and it happens to be our last stop. However, be warned. It would be a very good idea to save before entering. In fact, some of the monsters here may be too tough for you. You can always do this sidequest at a later point in the game.

As you enter, you discover that the entire castle is abandoned. There aren’t any random encounters in this castle, but you could be surprised by monsters in chests...

Head up from the entrance and you’ll be at a three way fork. Go up through the main door. You’ll discover that most of the chests in this area have already been opened, save one in an enclosure. Go right at the left part of this enclosure (near the stairs to the next floor) to reach a chest containing a HiPotion (Hi-Potion). Head on up to the next floor.

On this floor you’ll notice even more treasure, behind walls. But you can’t get to them yet, so just head up to the next level.

Now you’ll be in the throne room. See the walls on the upper left and right corners of the room? Both are false walls. They lead to stairs down to behind the walls that enclosed treasure chests on the floor below. The left corner leads down to Unihorn (Unicorn Horn, upper chest), and an Alarm (lower chest). The right corner leads down to a Soft (upper chest), MaidKiss (Maiden’s Kiss, lower right chest), and a Cabin (lower left chest.) To reach the lower left chest, you have to keep going down, ‘behind’ the lower wall, and head left to get it. (It makes more sense after you try it.) Now head back to that three-way path near the entrance. It would be a good idea to go outside and save again. When you re-enter, go left at the fork this time, follow the path below the left gate, and enter the west tower.

When you enter the west tower, you’ll be outside of the doorway. However, go back into the doorway, two steps. Then go right, through another false wall. Then go up, and left to reach a chest that is a monster-in-a-box.

You probably haven’t opened up any ‘monster-in-a-box’ treasure chests up until now. When you open up a monster-in-a-box, you’ll be engaged in a battle with (usually pretty tough) enemies, but if you win, you’ll usually win a rare piece of equipment or item, so it’s well worth it. In this chest, you’ll have to fight a Staleman and four Skulls. These monsters may be a bit tough for you at this point in the game. Have Tellah immediately cast Fire 3 on all enemies. Have another person use the Boreas you found in Agart for great damage. Cecil should have the Legend Sword equipped to deal with the undead. Just gang up on the Staleman once the Skulls are finished. You may have to try more than once. You get a Sleep (Sleep Blade) for winning. Aptly named, it has a chance of putting the enemy struck by it to sleep (it actually has more power than the Legend Sword, so it’d be a good idea to equip it on Cecil). Once you win, you’ll probably be beat up so go fly to an Inn and return, and save again.

When you’re ready to return, go back to the room with the monster-in-a-box in the west tower. This time, go up the stairs to the next room. (You’ll be able to get that other enclosed chest in a minute.) On the second floor, you’ll be surrounded by pots. Search the group of pots at the top of the room; the bottom pot contains a Bacchus (Bacchus’ Wine). Search the bottom right pot of the lower group of pots to get another Baccus’ Wine. Also, below the pots, go right through a false wall. Then go up, and right to reach two treasure chests. The left chest contains 10,000 Gil, and the right chest contains Mute (Mute Arrows). Now see the left side of this room? Go into the little indentation to go back down to the first floor, to reach a chest containing Kamikaze. (It’s a spell item.) Go down from this enclosure to go back up to the second floor. Now exit and save your game again.

When you re-enter, there’s nothing left to do but go through the east tower. Go right at the fork and under the gate, and enter it.

When you enter, go behind the upper left column. Go left through a false wall, up, left, down, and right to reach a chest containing a Coffin. Now go up the stairs.


On the second floor, right when you enter, do not move left. Move right and check the switch on the wall to open up the door. Then go down, behind the wall, and left to maneuver yourself around the stairs as to not reset the switch from exiting the area. Go through the door. Open the chests on the left side, the upper chest contains an Exit, and the lower chest contains an Ether1 (Ether 1.) The right pot in the upper part of the room contains a Hermes (Hermes’ Shoes). Now, go to the right of the room. Do not step into the hole. Check the lower chest for a Cabin. Now go go two steps right from the right pot at the top part of the room. Go right through a false wall. Then go up, right, and down, and you’ll be behind the treasure chest that you couldn’t reach because of the hole. This chest is another monster-in-a-box. You’ll have to fight two BlackCats (Black Cats) and a Lamia. Have your melee fighters defend. The Black Cats retaliate physical attacks with an attack called ‘Bluster’ (mistranslated from ‘Blaster’) that will either paralyze one of your characters or kill them instantly. Have Tellah cast Bio or some other level 3 spell on all of them. When the Black Cats are finished, concentrate your fighters on the Lamia. You’ll get a BloodSpr (Blood Spear) afterwards. No-one in your party can equip this...right now.

Afterwards, exit, rest, and save again. Then, go back up to the second floor of the east tower. Now, you can walk into that hole. You’ll be back on the first floor, inside the right enclosure with a chest that contains HrGlass2 (Hourglass 2). Go down to enter a secret passage to the basement of the castle.

Follow the path until you see three chests. The two chests on the left both contain Ether 1. The right chest is a monster-in-a-box, three Mad Ogres. They are very dangerous. I highly recommend having Cecil attack with the Sleep Blade or Ancient sword to at least try and weaken them. Or have him Cover Tellah and Parry. Tellah should be casting Fire 3 or some other powerful spell. Yang and Cid can attack, or defend, but they’ll probably die eventually either way. I don’t blame if you want to skip this one. You get an Ag Apple (Agility Apple) afterwards.

Follow the path to a set of stairs that leads you outside the castle. That’s all the treasure there is here. Once again, you can always try this later, so don’t worry if you aren’t tough enough yet. It should also be noted that the continent of Eblan isn’t a bad place to level up, after all. The desert area north of the giant tower is good, as is the ‘eagle head’ shaped land mass above it.
 
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3.1 Troia (Town)
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When you’re all prepared to advance the story, head to Troia. The nation of Troia is located northwest of Mist Village. You’ll see the castle and the town of Troia nearby a waterfall. Since this country has so many forests, it’ll be hard to land the airship near Troia itself. However, fear not, there is one spot on the world map that you can land on near Troia, and it’s one square above the town of Troia and right of the castle. If you can land it there, you can just walk right into either part of Troia. If you have trouble accomplishing this, just land south of the forests on the normal ground. You’ll have to walk a very long way, however.

Either way, enter the town of Troia. First thing you’ll want to do, strange as it may seem, is take a swim. That’s right, at the eastern part of town you’ll see some steps you can use to go down into the water. Follow the river all the way until you see some steps that lead up. (Near a Namingway.) Go left through the trees, down, and left to reach a grassy enclosure. Check around to find 1,000 Gil, Ether 1, Illusion, and an Ether 2.

One last thing to do. Buy four RubyRings (Ruby Rings) for the whole party. Buy Feather (Feathered Hats) for everyone. I’ll tell you why in just a second.

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3.2 Troia (Castle)
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As you enter the castle, head up through the front gate to the main hall. Continue north past the guards to enter the room where the Eight Clerics of Troia reside. Talk to them all to them for useful information. It seems that the Dark Elf, who lives in a cave in the northeast, has stolen the Earth Crystal. If Cecil and co. retrieve the Crystal, they may borrow it to use as they see fit. However, there is a problem. The cave where the Dark Elf lives has a metallic field, because he is very weak to metallic weapons. To make it worse, his cave is located on a forest covered island to the northeast! How on earth are we going to get over there and even make it to the Dark Elf? Well, after we get done with a few things, I’ll tell you how, so just be a bit patient.

The first thing we need to do is very important. You won’t be able to get further in the story without doing this event. At the main hall (a three way fork), go through the left door. Follow the path until you end up at a bedroom. You’ll meet up with yet another familiar face, who you thought dead!

Yes, it’s Prince Edward of Damcyan. It turns out he somehow made it to Troia after Leviathan attacked. Wounded, he’s been resting in bed for some time. The gang talks to Edward. Edward wishes to join up again with the party, but he’s too injured to even get out of bed. Discovering that Rydia didn’t make it, he feels guilt for both Anna and Rydia’s deaths.

Cecil tells of how they must trade the Earth Crystal for Rosa. But the Crystal is in the hands of the Dark Elf, and his highly inconvenient metallic cave. To solve this dilemma, Edward lends the TwinHarp (Twin Harp) to the crew, calling it his ‘substitute’.

After that scene, exit and go back to the main hall, this time going right. Follow the path until you reach another door. When you enter it, you’ll see three sets of stairs. Ignore the left set of stairs for now, and go down the middle. Check the upper pot in the lower right corner of the room for a Bacchus (Bacchus’ Wine.) Now go up, and enter the right set of stairs. Press the switch on the floor to open up all the cells. From left to right, the treasures are a set of two of each: Tent, Hi-Potion, Ether 1, and Ruby Ring

Now, exit Troia Castle. It’s time to go get that Earth Crystal!
 
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3.3 Magnetic Cavern
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Of course, you’re probably saying ‘well how on earth am I supposed to get to the cave? You haven’t told me yet!’. Well, now I shall. You’ll have to walk to the very northernmost tip of the Troia continent. The northernmost patch of forest is actually a Chocobo forest. However, there’s something different about this forest. Besides yellow and white Chocobos, it also has black, flying chocobos. You just catch it like any other Chocobo, and you can fly with it. It can’t go over mountains, but can fly over the sea just fine. You have to land in a forest, however. Using this black Chocobo, you can fly to the Dark Elf’s cave on the forested island northeast of Troia. It should also be noted that this Chocobo forest doesn’t have a Fat Chocobo. Use another Fat Chocobo at the Chocobo forests near Mt. Ordeals or Baron to sort out your goods if necessary.

Right when you enter the cavern, the party feels the effect of the magnetic field. Any metallic equipment equipped on a party member will cause them to be paralyzed. Yang comments that his Claws aren’t affected, and Tellah comments on how they’ll stand invincible with his magic.

In reality, while you’re not invincible (far from it), his spells do help a lot. However, you need to re-equip your characters as necessary. All your party members must have Ruby Rings and Feathered Hats equipped. Remove all heavy armor from Cecil (including Paladin and Mythril armor) and Cid. (Cid can still equip his Wooden Hammer.) Tellah should be okay with Gaia Gear, and the aforementioned ring and cap. Yang should equip two claws and a Feathered Hat, Kenpogi, and Ruby Ring.

That being done, don’t be afraid to run from every battle. It isn’t too hard to run away, and you don’t have the fighting edge from not having proper weapons. Tellah’s spells definitely aren’t unlimited. After you outfit your party, go outside and save.

At the entrance, go right across a bridge, ignoring the stairs leading down for now. When you cross, you’ll see a chest which contains a HiPotion (Hi-Potion). Now take the stairs down, and follow the path until you reach another set of stairs to the next floor, and a chest. The chest contains a Unihorn (Unicorn Horn). Go down the stairs.

In the second basement, keep going left until you reach a wall, and a ledge leading up. Go up until you find a chest containing Ether 1. You can also just go left from the entrance, up and then left, around the pit, either way. Afterwards, go to the northern part of the area, where a bridge is. It crosses over a pit, and north of the pit is a door. Go through the door to enter a chamber with two chests. The left chest contains 2,000 Gil, and the right chest contains an Ether 1. Exit this chamber, and go down the stairs in the northwest corner of the area to go down to the third basement.

As soon as you enter the third basement, you’ll notice a door near the stairs. Enter it. Inside is a Save Point. Rest and save if you wish. Now go down, across a bridge to the next platform. Here is another door leading to another room. The three chests in this room contain, from left to right: HiPotion (Hi-Potion), Silk Web, and HrGlass1 (Hourglass 1.) Exit this room, and then continue across another bridge to the left. After you cross it, walk up under the archways leading to another door, that leads to the next area.

Once you enter this area, immediately head up to a chest containing a Fairy (Fairy Claw) for Yang. It has a chance of confusing an enemy struck by it. Head left to the next flight of stairs leading down to the fourth basement.


When you enter the fourth basement, cross the bridge to your left. Once you cross it, you should be on another platform with many ominous torches. To the right is another set of bridges that lead to another Save point. Once again, rest and save if you want. Head back to those torches, and go north. You’ll see a door, but don’t go through it just yet. Go right and up, behind the room, and then go left and you’ll see another treasure chest. It contains an Exit. Now, you can enter that room, which happens to be the Crystal Chamber.

When you enter the Crystal Chamber, you should see the Dark Elf waiting, guarding the Earth Crystal. Talk to him to make him start TalKING LiKe THIs. After he comMENDs you for your efFort, he’ll tell you that your excurSION ends here, and that you’ll nevER get the crysTAL. You’ll now have to fight a boss battle.

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BOSS: Dark Elf
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Unfortunately, for this first fight, you’ll have to lose, as part of the story. After the Dark Elf does his little spell combo, the battle ends.
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The party, weakened by the Dark Elf’s magic and helpless without proper equipment, are sensed by Edward back in Troia. He forces himself out of bed and to his harp, to play a tune that can break the Dark Elf’s magnetic field. His melody resonates from the Twin Harp, breaking the field and weakening the Dark Elf.

After the scene, you’ll step back and have a chance to re-equip your party as necessary. Equip them with whatever you had on before you replaced your weapons and armor. Step forward again and face the Dark Elf, now at a disadvantage.

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BOSS: Dark Elf, Dark D. (Dark Dragon)
Dark Elf:
HP: 23,890
Experience Points: 1,000
Gil: 4,000

Dark Dragon:
HP: 3,927
Experience Points: 6,000
Gil: 5,000
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As you re-engage the Dark Elf, you’ll find his spells are exponentially less effective then they were before. Keep attacking him with normal attacks. He also uses Wind to lower one of your characters down to critical health, have Tellah take care of that with healing. He also uses a special attack called ‘Whisper’ on one of your characters to turn them into a pig. Have Tellah cast Esuna or have someone use a Diet Food on the affected character. After the Dark Elf takes some damage, he transforms into his more powerful form, the Dark Dragon. You have to hurry and pile on the damage, because this dragon can really dish out the hurt if you slack off. Make sure Cecil has the Legend Sword equipped as it can do a lot of damage (around 700 per strike!)
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After the party defeats the Dark Elf, Cecil thanks Edward. Go up to the go up to the Earth Crystal and examine it to obtain it. After that, either use the Exit item, Tellah’s Exit spell, or walk out, as the monsters have gotten considerably weaker now that you have proper equipment on. Either way, leave the Magnetic Cavern and return to Troia.
 
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3.4 Return to Troia
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With the Earth Crystal in hand, it’s time to return to Troia and report to the Eight Clerics. Ride the black Chocobo again, and it’ll automatically take you to it’s home. (Even over a mountain...) From the Chocobo forest, walk back to Troia Castle.

Take note, that there’s a neat trick here. You can go fight in the Magnetic Cavern to gain experience and Gil, and then when Tellah runs out of MP, go back to the Chocobo forest and talk to a white Chocobo. The party’s MP will be restored, so Tellah can heal everyone’s HP with his Cure spells. Then you can refill your party’s MP again. You could technically do this forever, though at some point you’ll probably want to progress in the game.

Enter the castle, and go up to the Clerics’ chamber. As you enter, the Clerics crowd around Cecil, amazed that he retrieved the Earth Crystal. Just then, darkness fills the chamber and Kain’s voice tells Cecil that it’s time. He tells Cecil to bring the Crystal aboard the airship and he’ll take him to Rosa. Then, light returns to the room.

The Clerics keep their word, and allow you to borrow the Crystal, regardless of circumstances. They also say to retrieve the treasure from the underground storage facility. Remember the left set of stairs from those three sets of stairs on the right side of the castle? You can go through them now. Talk to the guard there, and say yes when she asks if you’ve been given permission to enter. She’ll open the door for you. Go through it up, then go right, down, and left down a set of stairs. You’ll be in a room filled with treasure. From left to right, top to bottom: HiPotion (Hi-Potion), Remedy, Ether 1, Ether 2, Elixir, EchoNote (Echo Note), GreatBow (Great Bow), Fire (Fire Arrows), Fire (Fire Arrows), HiPotion (Hi-Potion), Remedy, Ether 1, Ether 2, Ag Apple (Agility Apple), EchoNote (Echo Note), Ice (Ice Arrows), Ice (Ice Arrows), and finally Bolt (Bolt Arrows).

When you’re ready (stocked up on items and fully restored), ride the airship. Kain’s airship will link up with the Enterprise. Kain will ask to see the Crystal. Cecil shows it to him, and asks where Rosa is. Kain tells him that she’s in the Tower of Zot, and takes the Enterprise up into the sky, into the tower. The group enters the tower, and while Kain disappears, Golbez begins talking to the crew. He congratulates Cecil, saying that he exceeded even his expectations. The party demands that he show himself, but he says that Rosa and himself are at the top of the tower. If they bring the Earth Crystal to the top, he will return Rosa. Golbez also tells them that they’d better hurry, before Rosa ends up dead. Looks like we’re going to have to climb to the top of this tower if we want to see our White Mage again.
 
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3.5 Tower of Zot (Part One)
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After the conversation with Golbez is done, you’ll have control again. Don’t worry, you can actually exit the tower without fear of Rosa dying. Just go through the teleporter where you entered. You can’t use the airship to go anywhere else, but you can use the Black Chocobo if you wanted to do that anyway. You can re-enter the tower by getting in the airship again, where it will automatically go up to the tower.

Be warned. The monsters in this tower are more powerful than any you’ve ever fought before up to this point. Running is certainly an option in some battles. If you don’t feel like you can make it, Exit out and level up some more. However, some of the equipment in the tower that you can find is very good. I recommend picking up all of it. You won’t be able to get the treasure after you complete the tower, so it really is in your best interests. Thankfully, the tower isn’t really that large a dungeon, so it isn’t easy to get lost in it.

Entering the tower, the first area is a very large maze-like room. Make your way to the upper-left corner for a chest with a Flame (Flame Armor) for Cecil. The upper right corner is the exit to the next floor.

On the second floor, head south from the entrance, until you see three little paths. The left path is the one you want to take. Walk through the path to the left until you see an opening to go down. Go down, and down again through another opening. Keep going down and you’ll be at the bottom of the room. Go left, to the lower left corner of the room, and go up. Up further you’ll see two paths. The left path leads to the exit to the next area, and the right leads to a chest which is a monster-in-a-box with a Flame Dog. Use Ice 3 on it to wipe it out quickly. Another funny way to defeat it is to have Yang confuse it with the Charm Claw. It’ll continually use it’s Flame attack on itself, only healing itself for a few HP so it’ll never attack you if you let it stay confused. Enough time to charge up one Ice 3 and do away with it. You’ll get a Flame (Flame Sword) for Cecil, which you obviously should equip. Go through the door on the left path to the next floor.

The third floor is another big maze room. Head down from the entrance, all the way right, all the way up, and all the way left to reach a door at the very upper left corner of the room to the next area.

On the fourth floor, head down from the entrance, and follow the linear path until you see a path going up. It’ll lead to three doors. All three doors go up to the next level, but to enclosed areas with treasure chests. The left door leads to a chest containing a HellClaw (Hell Claw) for Yang, and a Flame (Flame Shielf) for Cecil. The left door leads to a chest containing a Gaia (Gaia Hammer) for Cid. The right door leads to a chest containing a Wizard (Wizard Robe) that Tellah can equip. After you collect the treasure, head back down to the path you were on, and head right. It’s a linear path to the door to the next floor.

On the fifth floor, follow the path from the entrance until you see a door. Go through it to find a Save Point, of which I strongly recommend you rest and save at. When you’re ready to move on, exit the save point, and continue the path west until you see another door. Try to go through it and you’ll be stopped by three mysterious woman, who claim to be servants of the Devil of Wind, Valvalis, one of Golbez’s fiends. Get ready for a boss fight.

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BOSS: Magus Sisters (Sandy, Cindy, and Mindy)

Sandy:
HP: 2,591
Experience Points: 2,500
Gil: 3,000

Cindy:
HP: 4,599
Experience Points: 2,500
Gil: 3,000

Mindy:
HP: 2,590
Experience Points: 2,500
Gil: 3,000
-------------------------------------------------------------

If you’ve ever played Final Fantasy X, no doubt you’ll recognize the Magus Sisters. However, in Final Fantasy IV they definitely aren’t on your side. This may be one of the toughest boss fights you’ll have had to face up to this point.

First off, this fight requires much more strategy than any other battles up until now. The sisters have an attack pattern. Sandy (tall one) casts Wall on Cindy (chubby one), and Mindy (little one) bounces a spell of off Cindy to damage one of your characters. Together, they form the patented ‘Delta Attack’. If you kill Sandy or Mindy, Cindy will just revive them. This means you have to take care of Cindy first, and then dispatch the other two sisters. Tellah’s spells do the most damage of course, but she always has the ‘Wall’ status on. So how can we remedy this? Well, believe it or not, the sisters will actually help you out. Sandy will always cast Wall on Cindy, then Mindy will reflect a spell back onto you. However, this means she’ll bounce a Wall onto one of your own characters. This saves you the time of casting Wall yourself! Bounce back one of Tellah’s level 3 spells, and hope it hits Cindy. Have Cecil and Cid attack Cindy, Yang use Power on Cindy, and if one of your characters is low on HP, use a Hi-Potion to recover them. Have another character refresh Tellah’s MP with an Ether if he runs out. Once you defeat Cindy, the other sisters should go down without too much of a fight. Just cast spells and attack them, and they’ll go down quick enough.
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After you defeat the sisters, they pout about how their Delta Attack failed, and disappear. (Always good for a laugh...) Go back to the Save Point, rest, and save. And although it will be an odd thing to ask, take off all of Tellah’s equipment (or at least the Wizard Robe and any Rune Armlets). You’ll find out why in short time.

When you want to proceed, go through the door the Magus Sisters were guarding. Proceed north to where Golbez and Kain are for a scene.

Golbez welcomes the crew to his lair. Tellah seems anxious, and Cecil demands to know where Rosa is. Golbez tells him to give him the Earth Crystal first. Cid warns Golbez that if anything happens to Rosa, he’ll pay, and Golbez says that if they don’t hurry, Rosa will die. Cecil hands over the Crystal, and then asks where Rosa is.

Golbez asks ‘Rosa? There is no Rosa.’ (Did you really expect the bad guy to just hold up his bargain?) The party is shocked.

Tellah demands that he return Rosa this minute. Golbez asks him if he has any idea who he is dealing with. Then Tellah asks how he could forget the monster that killed his daughter.

Tellah rushes past Cecil and tackles Golbez, saying that vengeance will be his.

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BOSS: Golbez
------------------

This is another story battle. Tellah will cast his most powerful spells on Golbez, while Golbez shrugs them off, mocking Tellah. Realizing his spells are ineffective, Tellah realizes he must unleash the ultimate black magic, Meteo. The rest of the party warns not to use it, because it may destroy him in the process. But Tellah is ready to give anything to kill Golbez. Using all his power, he casts the spell, shocking Golbez, and incapacitating him.
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Golbez is stunned, but not destroyed, wondering how anyone can know the ultimate destructive magic. Tellah falls over, exhausted. The party rushes over to Tellah’s side.

Golbez says it matters not, and that he still has the Crystal. He tells Kain to come with him, but it seems that Meteo broke Golbez’s control over him. Golbez remarks that Kain no longer serves any purpose, and starts to leave, saying that he will destroy Cecil someday. Cecil tries attacking Golbez, but Golbez blows him away with a bolt of magical energy. Golbez moves in for the kill, but hesitates, and starts flipping out, saying that next time, for certain, it will be over, and then he leaves.

The party crowds near Tellah, telling him to hold still. Tellah says that he was a fool for losing himself in hatred, and asks the party to avenge his daughter for him...

Then, Tellah dies.

The party mourns his loss, and Cecil swears that on his life, he will avenge Tellah and Anna.
 
-----------------------------------
3.6 Tower of Zot (Part Two)
-----------------------------------



Afterwards, you will have control again. Go and check on Kain. It turns out that Kain is still alive. Kain gets up, and apologizes to Cecil, but Cecil says that it isn’t his fault, as he was under Golbez’s control. Then, they both remember Rosa. Cecil asks where she is, and Kain says they have to hurry. They run through the doors at the back of the room, to where Rosa was being held captive. Rosa cries for help, and Cecil saves her just as a guillotine falls down on where she just was.

Cecil and Rosa have an emotional ‘reunion’ (quite literally). Kain feels embarrased, and then Rosa notices him, surprised. Cecil says that he’s no longer under Golbez’s control, because Tellah’s Meteo broke Golbez’s influence. Kain says that even though he was under Golbez’s control, he was still aware, and wanted to keep Rosa with him at any costs, and steps away.

Rosa steps toward Kain, and says that they should fight together. Kain says that after all he’s done, he can’t possibly join them. Then, Cecil steps near Kain, and insists that they fight together, and that they need his help more than ever now. Kain thanks Cecil and Rosa.

After all that, the White Mage Rosa Farell and the Dragoon Kain Highwind (re-)join the party. You’ll have control again, but DON’T MOVE YET. You still need to re-equip your party.

Hopefully you took my advice and un-equipped Tellah before he kicked the bucket. Equip Rosa with a stave or the Great Bow in the left hand and any arrows in the right. Give her a Tiara, Wizard Robe, and (if you have it) a Rune Armlet. If you don’t have that, then a Ruby Ring will do. If you did the sidequest earlier and got all the treasure from Eblan Castle, then give Kain the Blood Spear if you want, otherwise leave Kain’s equipment as is for now.

When you’ve outfitted everyone, proceed down the steps. You’ll be interrupted by another of Golbez’s minions again, and this time it’s the Devil of Wind, Valvalis. Valvalis is disappointed in Kain for joining with such weak people, despite all his powers. Kain says that he’s come to his senses, and has grown sick of siding with fiends like her. Valvalis says that she’ll enjoy killing them all, and without Tellah and Meteo, they stand no chance. Kain warns her that fighting in the air is his specialty too, and then she attacks...

------------------
BOSS: Valvalis
HP: 8,636
Experience Points: 9,000
Gil: 5,500
------------------

Yes, you heard me right before, Valvalis is quite female, as you can see. And despite what she said earlier, you stand quite a chance, even without Tellah. And of course, Kain will be very important in this battle. What really helps you out, is at the beginning of the battle have Rosa use a Hermes’ Shoes on herself, and then have someone use a Silk Web on Valvalis. This will slow her down so her attacks aren’t so frequent, and Rosa can heal faster. Have Kain use Jump on every turn. Valvalis turns into her ‘tornado’ form throughout the battle, and all physical attacks will do much less damage when she’s also in this form. The only way to turn her back into her normal form is to have Kain Jump on her. Beware, as she’ll immediately attack one of your characters when she reverts to her normal form. Valvalis also enjoys using Wind (a spell that turns a character’s HP to single digits), and Glare (gradually petrifies a character), and a strong physical attack when in tornado form. Remedy this by having Rosa heal any characters struck by Wind and having someone use a Soft item on anyone hit with Glare. When in her normal form, she just uses a weak physical attack. Have other characters use Hi-Potions when Rosa isn’t available to heal. When you turn Valvalis back to her normal form, immediately have all your melee fighters attack. This may be a very long, tedious fight.
-----------------------------------------------------------------------------------------------------------------

When you defeat Valvalis, she warns you that the last Devil of Elements still remains. But regardless, she warns you that you’ll never leave the tower alive. As she laughs and fades away, the tower begins shaking, and collapsing.

Rosa then tells everyone to hold on to her, as she casts Exit to teleport everyone out of the Tower of Zot. When the group rematerializes, they’re inside Cecil’s room in Castle Baron.

Kain tells Cecil that they still have work to do, regarding the Crystals. Cecil says now that Golbez has Troia’s Earth Crystal, that he has all the Crystals. Kain says that he only has four. The Crystals Golbez has are only the Light Crystals, the Crystals of this world, which is the ‘surface’. There are still four more Dark Crystals that Golbez is trying to obtain. However, even though the group knows that more Crystals exist, they don’t know where to find them. Kain says that the Dark Crystals lie under the surface of the earth, in the underworld. Kain also says that when Golbez collects all the Crystals, he plans on using them to open a path to the moon, for some unknown reason. Kain doesn’t know anything more, but he knows that the key he was in charge of keeping, the Magma (Magma Key) is the key to opening up the underworld. Kain continues, saying that they have to use the key in a certain location to open the way to the underworld.


The group wonders where exactly they’ll have to go to open the path to the underworld, but Cid reassures them that with the Enterprise, they can go everywhere until they find it. Cecil says that they lost the airship when the Tower of Zot collapsed, but luckily Cid equipped the airship with auto-pilot. (Lucky, indeed...) The airship is actually right outside Baron.

With that, the crew decides to rest for the day, to prepare for their journey to the underworld. Cecil is confused as to why Golbez didn’t finish him off in the tower, but ignores it and decides to rest.

When Cecil wakes up, you’ll have control again. It’s now time to use this Magma Key to open the path to the underworld. But where on earth are we supposed to use it at? Well, that’s something that’s going to be told in the next section!
 
-------------------------------------------------------
3.7 Agart and the Entrance to the Underworld
-------------------------------------------------------

So, where exactly are we supposed to go? Well, if you did the sidequests earlier, you’ll probably remember Agart. (Section 3.0.1) It’s on an island south of Baron with a large mountain. When you get there, go into the center of town and check out the well. An item menu will pop up, Yep, you guessed it, this is the place where we have to use the Magma Key! Select the Magma Key from the item menu and Cecil will drop it into the well. After it falls down the (incredibly deep) well, and earthquake is triggered.

You’ll see a scene where a giant hole opens up on the mountain on the island of Agart. This hole is the entrance to the underworld. In order to enter it, you must fly the airship over it and land on it, and you’ll go through. Be absolutely certain that you’re ready to go, and are all stocked up on supplies with the best armor. Once you enter, you won’t be able to exit for awhile. When you want to proceed, go through the hole and enter the underworld.

When the airship goes through the hole in the mountain and enters the underworld, all goes well, at first. Then, the crew notices the Red Wings, who have somehow made it to the underworld as well. They also notice strange tanks. It turns out that the Enterprise is caught in the crossfire of the Red Wings and the mysterious tanks!

Cid daringly tries to bust through the line of fire, but the airship becomes greatly damaged, and starts falling apart. The airship goes down, and crashes.

Later on, Rosa wakes up Cecil, who fell unconcious. Cecil gets up and asks if everyone is alright. Cid remarks that the airship has suffered extreme damage.


When you gain control again, you’ll find that you’re in another world map, the underworld. Directly west is a castle. With the airship stranded, it looks like this is the only place to go.

-------------------------------------
3.8 Dwarven Castle (Part One)
-------------------------------------

No doubt you’ll notice something different about this castle. Hence the name, it’s a castle of dwarves. They seem to have some strange greeting, and are ruled by a king named Giott. Inside the main hall, a girl named Luca remarks at how all her dolls are missing. There’s only one piece of treasure you can get for now (all other places in the castle are currently blocked off.) Go to the left at the main hall, and up to an inn and an item store. The pot in this room contains 5,000 Gil. Before you continue, reserve one spot in the back row, and put Yang in the front row. You may take off all of Cid's equipment. Afterwards, just go straight up to the throne room.

When the party enters, they are welcomed by Giott. Cecil and Giott introduce eachother. Cecil says that they are searching for the Dark Crystals, and Giott says that Golbez’s group has been searching for them as well. Kain asks where the Dark Crystals are, and if they’ve been taken. Giott says that two have been taken, leaving two more left. However, Giott also says that the Dark Crystal in the castle is safe; they forced Golbez’s troops away with their tanks. The group remarks at how the tanks were fighting off the airships earlier. Giott says that these ‘air-ships’ are strange things the people of the surface have made. He asks if the group can aid them with their airship, to which Cid replies that he needs to repair the Enterprise first. He says that he needs to return to the surface and gather mythril to coat the airship so it can withstand the extreme heat of the underworld’s lava.

With that, Cid leaves the party.

Cecil asks Giott where the crystal in the castle is hidden. Giott replies that it’s hidden in the safest place, behind his throne.

Suddenly, Yang senses a presence behind the throne, and says something is spying on them. Giott opens the door behind his throne, that leads to the Crystal chamber. The party rushes in, and is suddenly locked inside. It appears that the presence Yang sensed was the bizarre group of dolls that seem to be alive, and have an annoying laugh. (Well now we know where Luca’s dolls have gone...) They claim to be Golbez’s minions, and attack the party.

-------------------------------------------------
BOSS: Cal (3), Brina (3), Calbrina

Cal:
HP: 1,369
Experience Points: 1,000
Gil: 500

Brina:
HP: 369
Experience Points: 1,000
Gil: 500

Calbrina:
HP: 5,315
Experience Points: 12,000
Gil: 5,000
-------------------------------------------------

These ‘Calbrina’ dolls are very irritating. However, they aren’t very tough, so try to exterminate them as quickly as possible. If you don’t finish all of them off in an amount of time, the remaining dolls will merge together to form a more powerful doll: Calbrina. To prevent this from happening, have Rosa cast Berserk on Cecil and Kain (and Yang too, if you want.). As long as there are at least two dolls left, they can merge together (even if it’s two of the same type...), so be quick. However, even if they merge together, be in for a rough fight. The Calbrina doll hits for upwards of 600 damage to a character in the front row. It also has ‘Glance’ which can confuse one of your characters, and casts ‘Hold’ which can paralyze a party member. Rosa should (obviously) be put on healing duty. Thankfully, it’s HP total is rather generous, and if you can keep up the attack it shouldn’t be too long. It is HIGHLY recommended that you take out all the dolls before they can merge together. Although the big Calbrina doll gives a generous Exp. reward, it isn’t worth it, as you’ll see in a moment.

Also, if you take too long destroying the giant Calbrina doll, it separates back into three Cals and Brinas, so it just really isn’t in your best interest to fool around.
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After that, the Calbrina aren’t ‘yip-ho-ho’-ing anymore. They warn the group that Golbez knows they’re here, and is going to get them.

And of course, darkness fills the room, and Golbez makes an appearance. He commends the party for making their way to the underworld. Golbez then ‘rewards’ them by telling them what he’ll do when he collects all the crystals.

Golbez plans to collect all the Crystals of Light and Darkness. The Crystals are really keys to reactivating the Tower of Babil, which leads to the moon. Legends say that the moon possesses power beyond comprehension. Golbez says he only needs one more Crystal to achieve his dream. He thanks the party for helping him, and tells them to prepare for his ‘final reward’.

------------------
BOSS: Golbez
HP: ?
Experience Points: 15,000
Gil: 11,000
------------------

This battle is special because it’s a semi-story battle (you do have to win it), and you get to see a long-lost character again! If you fought the big Calbrina in the previous battle, you’ll probably be worn out for this one. Golbez will start by using ‘Hold Gas’ on your party, to immobilize them, all the while taunting the crew. Then he’ll summon a dragon, Shadow, to help him. Shadow will cast a spell called Demolish that instantly kills off all your party members one by one except Cecil. Just when the dragon moves in to kill Cecil, the Mist Dragon appears and decimates Shadow! Golbez is shocked, and then a voice asks if everyone is okay. Cecil is then cured of his paralysis. In case you didn’t guess it yet, yes, that’s right, Rydia is back! Rydia now joins the fray. However, if you’re really weak from the Calbrina battle, and you only have Cecil and Rydia on your team, don’t expect to win. You won’t be able to keep up with Golbez’s high level spells enough to revive and heal your entire party adequately. This is why it is highly recommended to kill the Calbrina dolls as quickly as possible. Nonetheless, with a healthy team, Golbez won’t take too long. Just use a Life to revive at least Rosa, keep up the healing, and try out Rydia’s new awesome summons.
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When you win, you’ll see Golbez’s body lying on the ground. The group asks what happened to Rydia. It seems that Leviathan actually took Rydia to the ‘Land of Summons’ in the underworld. Rydia learned a lot there, and her power as a Summoner has increased (as you can see from her dazzling new Mist Dragon, Titan, Shiva, Ramuh, and Ifrit summons), but she can no longer use White Magic. Since time also flows differently in the Land of Summons, Rydia is much older now. (As you can see.)

The group thanks Rydia for saving their lives, but Rydia tells them they don’t need to. She says the Queen of Summons, Asura, told her that a mysterious force is at work, and they must all confront it together.

Then, the Summoner, Rydia re-joins the party.
 
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3.9 Dwarven Castle (Part Two)
-------------------------------------

Unfortunately, it isn’t time to celebrate just yet. Golbez says that he cannot perish. (This can’t be good...) Golbez’s hand floats from his body and snags the Crystal, and then disappears.

Yes, this really sucks.

Cecil apologizes to King Giott, who replies that there’s still one Crystal left to protect. Rosa asks where they can find the remaining Crystal. Giott says that it’s hidden in the Sealed Cave to the southwest, where Golbez is currently heading. However, he can’t enter without the key to the cave. Giott requests that the team head for the Tower of Babil to retrieve the other seven Crystals. Of course, it won’t be easy to enter, as Golbez’s forces will heavily fortify the area. Giott says that the dwarve’s tanks will distract the enemy, while the team enters the tower. The crew must act quickly, before Golbez returns from the Sealed Cave. The team agrees to go to the Tower of Babil, and retrieve the Crystals. Giott says that the exit to the Tower of Babil is at the bottom of the castle, and that they may leave whenever they are ready.

Of course, it definitely isn’t time to leave just yet. It’s been awhile since we’ve gone on a treasure hunt, right? Now, you can access the entire castle.

Go to the right door in the main hall. This leads to a weapon and armor shop. You may buy a FlameSpr (Flame Spear) for Kain if you wish, or maybe two Dwarf (Dwarf Axes) for Cecil and Kain. At the armor shop, purchase Rune Armlets for Yang, Rydia, and Rosa, another Wizard Robe and Hat for Rydia, and Flame equipment (provided you have enough money) for Cecil and Kain.

When you’re done shopping, take the right set of stairs in the weapon and armor shop room. This is the east tower. Open the chest at the top of this room for a Dwarf (Dwarf Axe). Head up the stairs below the chest. You’ll be in a room filled with pots. Check one of the pots on the left side for a Bacchus (Bacchus’ Wine), you’ll have to go ‘behind’ the southwest wall to go around and reach it. Now go up to the next floor, which should be the fifth floor. You’ll be surrounded by four enclosures with chests. It’s time to go through some false walls. However, you’ll notice you’ll the stairs will be surrounded by passages with just one line. Rather than entering and exiting multiple times, you can actually go down ‘behind’ the wall, and around to the other doors. Either way, get the treasure.

From the entrance, head left through wall to open a chest with an Ether1 (Ether 1). Go down to reach a chest with an Elixir. Go right to open a chest with a HrGlass2 (Hourglass 2). Finally, go up to reach a chest with a Strength (Strength Gloves). Equip these on one of your melee fighters.

Now go back down to the floor above the weapon and armor shop to the right (The first floor of the east tower). Go south in this room to reach a door, go outside. Now go all the way to the left of this area (on top of the castle) to reach the west tower, and enter it. Go up the stairs. You’ll be in another room filled with pots. One of the pots near the bottom of the room contains another Bacchus (Bacchus’ Wine). Now go up the stiars.

Now you’ll be in another area with four enclosures with chests. However, this one is a bit different (well, other than the Namingway). The walls are completely shut off; you’ll need to go through some false walls in this one. From the entrance, go left through a wall to a chest with a HiPotion (Hi-Potion). Two steps left from the stairs, you’ll be inside the wall. Go up through the false wall. Go left, up, right, up, right, up, right, down, and you should be to the right of the upper chest. Go left from there to open it and obtain an Elixir. Now, from that wall to the right of the upper chest, go down. Then go right, and down. You should now be to the right of the right chest; near the Namingway. Open the chest to obtain an Ether1 (Ether 1). Now, from that wall, go down. Then go left, down, and right to reach the bottom chest. It contains a BlkBelt (Black Belt), armor for Yang.

That’s all the treasure for the main part of the castle. Before you continue to the secret passage, you may want to check out another secret room. Go to the weapon and armor shop. In between the two counters (behind a column), you can go up through a false wall. You’ll be in a bar (The ‘Rally-ho Pub’ to be exact). You can talk to the dwarf in the pub for him to do some drunken dance, if you want (I find it boring and it takes too long). The real secret here is another false wall. You should notice the cracked tile on the lower right corner of the room. Go right from that tile through a false wall, and go down the stairs. You’ll now be in the famous ‘Developer’s Room’. In here, you can have conversations with the original 1990 Development Team (Sakaguchi is the Chocobo ;)). There are also random encounters with some of the developers. You can win these fights, but it’d take a lot of skill and power, and you really don’t win anything anyway. They’re just there for laughs. Go to the up through the door at the right part of the first room to enter the music room; the composer Uematsu is the Namingway look-a-like in this room.

The other funny thing to do here is to go up the stairs. You’ll be in a bedroom. Besides talking to Tokita (the Black Mage look-a-like) for a funny conversation, check the bookcase for a gag item, the ‘Smut’. Using it will give a humorous reaction from Cecil. You can also win it from some of the developers when you fight them.

That’s all for the developer room. On a side note, you can really tell the translation team didn’t put their all in some of the developers’ speech...

Anyway, go back to the Inn. You may want to take a rest here, if you haven’t already. Go down the stairs in the inn and item shop to go down to the first basement. Check the pots on the right side of the room for three Gysahl (Gysahl Greens). The empty space is of course, a Fat Chocobo. Talk to the dwarf on the left side of the room (near the table) to open up the secret passage. Go up through the wall and left to go down to the second basement. Go through the passage until you see a path to the right. Go through the path to three chests, which contain a Cabin in each. Go back to the main passage, and follow it until you reach another set of stairs going up. Go up them to the Dwarven Base. Go to the right side of this room. The upper right corner hosts a recovery pot. The lower right corner is the stairs leading to the underworld’s world map, but this time, you’ll be on the other side of the mountains near the Dwarven Castle. It’s time to head north to the Tower of Babil. This is the end of the third chapter.
 
-----------------------
4.0 Tower of Babil
-----------------------

Getting to the Tower of Babil may be confusing. From the exit of the Dwarven Base, go west, then north until you get to a clearing. Further north will be a group of dwarf tanks, and the tower.

When you first enter the tower, climb up the long set of stairs at the entrance and go up until you see a three-way split, with a door to the north. Take the left path to a chest with Ice (Ice Arrows). Keep going down to the lower left corner to a chest with even more Ice (Ice Arrows). Now go back to the split, and take the right path. Follow it to an Ether1 (Ether 1). It’s below an archway which may look like a wall and confuse you; just go under it. After you gather the treasure continue to the north door to the second floor.

Right when you enter the second floor, proceed left to a chest containing a Bandanna. Continue down, and follow the path until you see a door. Inside is a room with a chest, which is a monster-in-a-box with a strange enemy dubbed ‘Alert’. Attacking it causes it to call on security and alert another monster to join the fray. Luckily the Alert monster is pretty weak to physical attacks, so it won’t take much to take it down. You’ll get an IceSpear (Ice Spear, for Kain) for winning. Afterwards, exit the little room. Continue to the right, you’ll notice another door above you, to the right. Go inside for another chest, another monster-in-a-box with an Alarm monster. You’ll get an IceBrand (Ice Brand, for Cecil) for winning. Now exit that room, and continue up to the door to the third floor.

Again, at the entrance of this floor, go left from the entrance for a chest. In this case, it contains a CatClaw (Cat Claw, for Yang). Now head to the right of the entrance. You’ll notice three paths, again. The path leading down reveals a door and a chest (which contains a Life). The door leads to an enclosure on the fourth floor with a two chests. The chest on the left side contains an Archer (Archer’s Bow?). The chest on the right contains a Notus. Now go back to the split to the right of the door from the second floor. Go up this time, and go into the corner for a chest with a Hi-Potion. Then go back up to the top of the room, and go left and follow the path to the door leading to the fourth floor.

When you enter the fourth floor, head left from the entrance to a door leading to yet another small room, which is a Save Point. Rest and save here. Then, exit the Save Point and go north, until you see a bridge going right. Go across it to the other side. You should see another bridge going left above you, a door to your right, and a path leading down to two more doors. Go down to those two doors. The door to the left is another small room with a monster-in-a-box containing an Alert monster. You’ll get an IceShld (Ice Shield) for this one. The right room is an empty room.

Now, go back up to the door to the right of the long bridge you just crossed. It’s another room with an Alert in a treasure chest. IceArmor (Ice Armor) is the prize this time. Now exit this small room, and go left across the upper bridge. At the end is the door to the fifth floor.

When you enter the fifth floor, you’ll notice a chest to the right of you, across a chasm. To reach it, go down from the entrance, then right and up some stairs, it contains a Boreas. Now go back down, and right to continue. You’ll see a big set of stairs leading up in the center of the room; ignore them for now. Continue to the right side of the room. Stairs leading down to the lower-right corner of the room lead to a chest containing a HiPotion (Hi-Potion). The door to the sixth floor is in the upper-right corner.

As you enter the sixth floor, you’ll be in and enclosure. Just go left to the door to the seventh floor; there’s no way to explore the outside part of this floor at the moment.

Whew! Almost there! Once in the seventh floor, you’ll notice another separate area to the left, which you can’t reach by a wall. Same deal as the sixth floor. Just head right from the entrance to a door, inside is a Save Point. Rest and save, you know the drill. Now head back to the entrance to the seventh floor, and head down. Follow the path until you see a chest to your left and another path to your right, leading up. Open the chest for an Ether2 (Ether 2). Then take the path to your right, to the eight floor.

On the eight floor, just follow the path until you see a set of stairs going up. Go up them, and a scene will ensue. A doctor is saying goodbye to a being called Rubicant, who mentions that the nation of Eblan and it’s ninja have been decimated...he tells the doctor to take care of things while he is gone. He then teleports away using a strange device.

Then, the doctor (with his Kefka-esque laugh...) starts prancing around, celebrating now that both his bosses, Golbez and Rubicant are gone. The party listens in on him, and then Rydia makes a wisecrack, revealing the party’s presence. The doctor then realizes the party is there, and is surprised that Cecil made it up the tower. Kain remarks at how the doctor was caught at a bad time, and mocks him. The doctor (revealing himself to be Doctor Lugae) says that although he may not be one of Golbez’s four fiends, he is still the brains behind the operation, and promises to protect the tower. Kain makes another remark, saying he isn’t impressed. Doctor Lugae is fed up, and sics his ‘great creation’ on the crew.

----------------------------------------------------------------------
BOSS: Dr. Lugae, Balnab, Balnab-Z (Balnab Zombie?), Lugaborg (Lugae Cyborg)

Dr. Lugae:
HP: 4,936
Experience Points: 5,500
Gil: 2,000

Balnab:
HP: 4,832
Experience Points: 5,500
Gil: 2,500

Balnab-Z:
HP: 4,518
Experience Points: 20
Gil: 2,500

Lugaborg (Lugae Cyborg):
HP: 9,321
Experience Points: 10,101
Gil: 4,000
----------------------------------------------------------------------

If there’s one thing we know for sure about Final Fantasy IV, the bosses of giant mechanical towers are very interesting indeed. This is an interesting fight because the fight can change depending on which one you decide to kill first. If you kill Lugae first, Balbab will self-destruct (and outright kill a member of your party). If you kill Balnab first, Lugae will repair him to create ‘Balnab-Z’. But before any of that, Lugae will order his creation to attack at the beginning of the battle, and it’ll humorously attack its creator. Whichever way you want to fight, it isn’t a tough battle. Rydia should summon Ramuh or Titan, Kain should Jump on who you want to focus on, Yang can use ‘Power’ on the target, Rosa should be put on healing duty, and Cecil should just attack. It won’t take long. After you win that battle, Doctor Lugae starts getting serious. He’ll turn into his true form, a strange cyborg, dubbed ‘Lugaborg’. If Balnab self-destructed, revive the person who died in the last battle. Lugaborg’s main attack is a ‘Beam’ attack, which seems to do random damage to the target. He also uses ‘Emission’, a very weak fire-based attack, and ‘Gas’, which puts one of your characters to sleep. Just use the same tactics as the last battle, and Lugaborg should go down with haste. One thing to note, is that Lugaborg will use a ‘Poison’ attack to poison all your characters. Don’t bother with trying to cure all of your party members; surprisingly the doctor will heal your party’s status ailments throughout the battle (can’t really complain, eh?).
------------------------------------------------------------------------------------------------------------------

After the battle, you’ll receive a ‘TowerKey’ (Tower Key). The doctor tells the party that they are too late. The Tower of Babil connects the underworld and overworld, and Rubicant has taken all the Crystals to the surface. He then exclaims that his cannons will blow the dwarf fleet away, and then promptly explodes (well, that’s what it looks like!). The party then decides that they have to hurry to the cannons, and stop them before the dwarves are hurt.
 
--------------------------------------
4.1 Tower of Babil (Part Two)
--------------------------------------

So, where are these ‘super cannons’? Remember that long flight of stairs on the fifth floor? With the Tower Key, you can unlock the door at the top that was inaccessible before (and why I said to ignore it). That door leads to the Tower of Babil’s cannons. Go back to it, and before you do anything, it would be a good idea to un-equip Yang. Just saying...

Check the door, and an item menu will pop up. Select the Tower Key, and you’ll unlock the door. Go through it, and the team confronts the monsters arming the cannons. You’ll have to fight three Dark Imps, which don’t really need a big text box to tell you how to kill them. After the imps are defeated, they destroy the cannons controls, and then die. Yang then steps away from the party, saying that he’ll take care of the cannons. The party tries stopping him, but he knocks them all back down the steps. Yang thanks Cecil and everyone, and says to tell his wife that he loves her, and then says goodbye. The cannon room then explodes.

And that’s why you had to de-equip Yang! When you get out of here, it would be a good idea to sell all his stuff; it isn’t like anyone else is going to equip it anytime soon (I know, I’m a heartless fiend :)).

Exit the tower; yes, you’ll have to walk all the way down as neither Exit or Warp will have any effect. When you get all the way back to the huge set of stairs on the first floor entrance, you’ll hear Golbez’s voice again! Yeah, he’s a great guy. He says that Cecil never ceases to amaze him, and then destroys the stairs. The team falls (from a great height? This doesn’t make sense to me, no matter how many times I play the game...), and Cid catches the team at the last second with his mythriled-up airship. Cid asks the team where Yang is, and Cecil explains how he sacrificed himself to save the dwarves. Cid also asks who Rydia is, and Cecil explains how she’s a Summoner of Mist. Suddenly, one of the Red Wings catches up to the Enterprise, in hot pursuit. Cid tries getting away, but it seems the Red Wings have been extremely upgraded.

The chase continues across the underworld, until the Enterprise’s engine can take no longer. Cid tells Cecil to take the wheel. Cid then tells Cecil to fly up to the surface, and says that he’ll seal the entrance to the underworld with a bomb. He tells them to go back to Baron and talk to his men. The crew tries telling Cid not to do it, but I think you understand the martyr agenda by now. Cid then leaps off the airship, detonating the bombs he had attached to himself.

The Enterprise then makes it back up to the overworld, as the explosion seals the entrance to the underworld once more. The crew mourns the losses of Yang and Cid, but Cecil pulls the group together, saying they must hurry to Baron.

You now have control of the Enterprise again, and you’re back up in the overworld. Our next destination is Baron.

------------------------
4.2 Pitstop at Baron
------------------------

Land back at Baron. It would be a good idea to sell all unecessary equipment (including Yang’s) or make a deposit at the Fat Chocobo ‘bank’. When you’re ready to continue, enter Castle Baron.

Have a chat with some of the soldiers for some interesting info. It seems that people have heard the voice of the late King Baron from below the castle...something we’ll have to check into later. But for now, we have some business to attend to.

From the main hall (where you fought Baigan, the cell with three treasure chests, etc.), take the stairs to the right. Go through the next set of stairs down, until you see a switch in the wall. Check it to open up a door, go up through it, and right through a false wall. Go down to reach six treasure chests. From top to bottom, left to right, they contain: Ether1 (Ether 1), Ether1 (Ether 1), Unihorn (Unicorn Horn), Unihorn (Unicorn Horn), Life, and Life. Now go back to the switch, and continue down.

When you go outside again, you should see two red-haired guys. These are Cid’s students. Talk to one of them for them to start attaching a hook to the Enterprise. They say that Cid ordered them to attach it, so that the airship could carry the Hovercraft (didn’t forget the Hovercraft, did you?). Just fly directly over the Hovercraft and press OKAY to pick it up. Press OKAY again to unload the Hovercraft. You can now go pretty much anywhere, including the Cave of Eblan on the Eblan continent.

Cecil says that there’s something he has to tell them about Cid, but his students interrupt Cecil and say that they know he’s impossible to deal with and to please babysit him for a little longer (hah!).

Well, after that’s taken care of, you’ll be back outside Baron on the Enterprise. Go back to Mt. Hobs (or wherever you last left the Hovercraft), and pick it up with the Enterprise. When you have it loaded up, go back to the Eblan continent. In case you didn’t pick it up from what Dr. Lugae mentioned, the Tower of Babil is actually that huge tower that you see on the Eblan continent. It’s so huge, it extends from the underworld to above the overworld (gotta love Final Fantasy). Unload the Hovercraft, and land on the Eblan continent. If you haven’t gotten all the treasure from the abandoned Eblan Castle, you should be strong enough to do so without problems now. For information on that sidequest, jump to section 3.0.4.

To continue, get into the Hovercraft and go across the shallow rocks by the coast nearby Eblan Castle, and follow them until you reach a previously inaccessible cave. Enter the Cave of Eblan.
 
------------------
4.3 Eblan Cave
------------------

Right from the entrance, head right through a false wall, into the noticeable enclosure. Open the chest inside for a Shuriken. Right below the chest with a Shuriken, go right through another false wall. Open the chest in this enclosure for a Remedy. Go back left through the false wall, back to the first enclosure. Go down the steps and into the water. Go to the lower right corner of the enclosure and go right through a false wall. Follow the path in the water down until you see a set of stairs going up. Go up them, and follow the ledge along the wall until you reach a bridge going left. Go south from that bridge to a chest with a Vampire. Now go across the bridge. Ignore the steps going up; just go across the bridge at the lower part of this platform. Then keep going left until you reach the stairs going down to the next floor.

The second basement appears to be a shelter for the people of Eblan. There are no random encounters on this level. Talk to some of the guards; apparently with their castle destroyed, this hideaway is all that’s left of the proud people of Eblan.

The rightmost door is an inn and item shop. The door next to that is a weapon and armor store. Buy a Black (Black Robe) for Rydia, and an Ice Shield and Ice Armor for Kain or Cecil (whichever isn’t wearing the ice equipment you’ve already obtained). You may also buy a Power (Power Staff) for Rosa, if you wish. The door on the leftmost side of the room is the infirmary, the Namingway is located here, and you can get more information from the NPCs. It seems the Prince of Eblan has left to try and scout the enemy, and avenge his parents. Check the pots at the left and right sides of the infirmary for two Potions; although those are outdated by now.

When you’re ready to continue, head up the stairs at the upper part of the second level. It seems that this cave is also a passage to the upper part (the overworld’s part) of the Tower of Babil. When you first enter the Pass to Babil, immediately open the chest right near the entrance for an Ether1 (Ether 1). You’ll see more chests that are out of reach because of some boulders, but don’t worry about those right now. Instead follow the path on the left side of the room until you come across a guard laying on the ground, and a chest containing a Tent. You’ll see the stairs to the next area; but don’t go through them just yet. Right to the left and one space below the wounded soldier is a gap in the wall. Go down through it, yet another of these fascinating false walls. Then go right, and collect the previously out-of-reach treasure, a HiPotion (Hi-Potion). Now continue up the stairs to the next area.

In this area, go up from the entrance until you see another fallen guard. Ignore the upper-left area of this room, and go to the upper right area up the steps to a chest with a Kamikaze. Once again, there is another out-of-reach chest that we’ll get to later. Ignore it, and keep going down until you see a fallen guard and stairs below you, and an enclosure to your right (with a torch). Go right through a false wall, across from the torch, and open up the chest with a Shuriken. Now go down the stairs below you, the fallen guard near them says that the prince went after Rubicant.

You’ll now be back at a section of ‘Pass to Babil’ area you couldn’t reach before. Right when you enter there are three chests. The left chest contains a HiPotion (Hi-Potion), and the right chests contain a Cabin and another HiPotion (Hi-Potion). To the right of the space above the rock one space above the two chests on the right is a false wall. Go right through it, then down, right, down, and right again to reach two enclosed chests. Both chests contain Elixirs. Now from the stairs, keep going down until you reach a fallen guard who warns that when the prince gets mad, you can’t stop him (makes you wonder what kind of guy this prince is anyway...). Go to the right, and then down, until you reach a two-way split. To the left is a chest with a Silk Web. The right leads to three more chests, which from left to right contain: HrGlass2 (Hourglass 2), Life, and Life. From those three chests, continue up until you reach another set of stairs. Go up them.

Now you’ll be back in the section of the second ‘Pass to Babil’ area you couldn’t reach before. Whee. Right near the entrance is a door, a Save Point. It’d be a good idea to rest and save here. Also, the wall right of the space above the rocks on the right side of the room is a false wall. Go right through it, down, and right, to reach a monster-in-a-box. Two Stalemen monsters will attack. With Kain and Cecil’s ice weapons, they won’t last long. You’ll get a BloodSwd (Blood Sword) for winning. When you’ve done everything, exit the Save Point.

After you exit, go to the left part of this area. You’ll see the chest near the torch; you’re now on the other side of those boulders. Go up to a chest with a Soft. Now, go up the path to the left of the door to the Save Point. Follow it, and you’ll encounter the Prince of Eblan, Edward ‘Edge’ Geralding, who’s confronting the fiend of fire, Rubicant. Edge announces that he’ll kill Rubicant, but Rubicant acts nonchalant.

-------------------
BOSS: Rubicant
-------------------

Another story battle! Watch as Edge gets his behind handed to him on a silver platter. Edge attacks Rubicant with a Flame technique, but Rubicant shrugs it off. Calling Edge’s technique poor, he responds with a fire attack of his own, ‘Scorch’, and promptly toasts Edge.
-----------------------------------------------------------------------------------------------------------------

Edge falls, and Rubicant says he looks forward to when they’ll meet again (what a gentleman...), and then teleports away. Edge yells at him to come back, but is out of strength, and falls over.

Cecil and company rush over towards him. Cecil asks him if he’s alright. Edge curses over losing, and asks who the crew are and what they’re doing here. Rydia explains that they’re after Rubicant too, but Edge tells them to stay out of it, and that Rubicant is his to defeat. Kain remarks that he obviously doesn’t know who he’s dealing with, the most powerful of the four Elemental Fiends. Edge retorts, saying that he’s the Prince of Eblan, famed for it’s Ninjutsu for generations, and says he can take care of himself. Then, Rydia yells at him to stop it. She mentions Tellah, Yang, and Cid are all gone, and doesn’t want to see any more people die, and starts crying. The crew tries comforting her.

Cecil says that Rubicant is the strongest Elemental Fiend. Although the odds are against them, they must recover the Crystals. Edge decides he’ll join up with them, and that he “can’t bear to see a pretty girl cry”. Rosa then casts Cure on Edge, and heals him.

Edge rejoices over having ‘two babes’ in the party, and exclaims that it’s time to bust in and attack. Rydia feels relunctant over having such an...’emotional’ fellow in the party. The Ninja Prince Edward ‘Edge’ Geraldine now joins the party.

Immediately after all that, examine the wall to your left. You’ll notice part of the shadow is missing, the sign of a false wall. Go left through the shadow-less spot of the wall to your left, through a false wall, and open the chest that you couldn’t reach before. It contains an Ether2 (Ether 2). Now go up through the stairs to the north, and enter the Tower of Babil again, this time from outside the walls.
 
---------------------------------------
4.4 Return to the Tower of Babil
---------------------------------------

Let’s review our newest party member. Edge is ambidextrous; he can equip a weapon in both hands. He can also use some basic Elemental attacks with ‘Ninjutsu’, and use ‘Throw’ to dart unused weapons at the enemy, for decent damage. You can even buy cheap weapons you don’t use anymore just for the sake of throwing them for some extra damage. There are also certain items that are solely for the purpose of using Throw with them, such as the Shuriken you found in the Eblan Cave. And finally, using ‘Steal’, Edge will attempt to steal an item from an enemy. Usually he’ll miss at lower levels, but you can steal the same item over and over again, and theoretically steal any amount of it that you want. However, without a high Agility stat, Edge won’t succeed very often in his pickpocketing attempts.

From the entrance, keep going up the stairs. You’ll eventually be stopped by a wall that prevents access to inside the tower, but Edge will work some of his Ninjutsu and pull the party right through the wall.

Right after he does that, you’ll have control again. Just in case, you actually can go right through the wall to exit the tower by going up next to it and pressing OKAY. Edge will pull you through again. Anyway, grab the chest up near you for a Unihorn (Unicorn Horn). After that, follow the linear path until you’re near the door to the next level. Ignore it, and go to the right and up for a chest with a HrGlass2 (Hourglass 2). Now go through the door.

On this next area, go right and up from the entrance, and follow the path along the ledge until you see steps below you and another ledge to your left. Go down the long steps to a monster-in-a-box with four Mad Ogres. These are quite tough. Go all out with Rydia’s summons (except Titan), attacks from Cecil, Kain, and Edge, and Rosa healing the party of course. It wouldn’t be a bad idea to have Rosa cast Berserk on one of the fighters. For winning, you’ll receive an Ogre (Ogre Axe). It does exceptional damage against Ogre enemies, so those Mad Ogres in this area can be offed in one hit. Now head back up the long steps, and take the left path. Follow it until you reach the door to the next area, and go through it.

On this area, follow the path from the entrance until you reach the next door. Don’t head through it yet. Instead go to the right, to another chest containing a Succubus. Now go through the door.

The next level is the outside section you couldn’t reach before in the tower. From the entrance, head right, and follow the path (notice that enclosure?), picking up the Ashura (a katana for Edge) on the way. Then enter the door to the next level.

On this floor, head right from the entrance. Follow the linear path, ignoring that glowing orb, it’s just for show. On the right side of this floor you’ll see two doors. The left door is a Save Point, resting and saving would be very ideal. Exit the Save Point, and go through the right door to the next floor.

This next floor is just an enclosure. Go through the door on the left to the next floor.

Right when you enter this floor, you’ll see two bridges going down as you enter. Go down the left one; the right one is a dead end. Once you go down, follow the path until you see a bridge going up to a door, which leads to the next area. Ignore it, and keep going left until you see three more bridges going up. Go up the middle one to a chest containing a whopping 82,000 Gil. Now go through the door, or try to...
 
((Continued from previous post))

You’ll be stopped by Edge’s parents. The King of Eblan calls out Edge’s name, and he is shocked to see them. Edge is surprised that they are alive, and they say that they must go, and want him to come with them. Edge asks where they are going, and they say that they must all go to hell. The party rushes in to help Edge.

------------------------------------------------------------------
BOSS: K. Eblan (King Eblan), Q. Eblan (Queen Eblan)

K. Eblan (King Eblan):
HP:60,000
Experience and Gil: 0

Q. Eblan (Queen Eblan):
HP: 60,000
Experience and Gil: 0
-------------------------------------------------------------------

It seems that Edge’s parents have both been turned into monsters! Well, somehow...Just keep attacking them, and Edge will try talking to his parents. Their fire-based attacks aren’t anything to worry about, you won’t even need to heal. Eventually, Edge’s parents will snap out of it, and apologize to Edge. They’ll say they are no longer human, and don’t belong in this world. They tell Edge that they must go, and tell him Eblan is in good hands. They encourage him to be good to his people. Telling him they love him, they disappear.
-----------------------------------------------------------------------------------------------------------------

After that, Edge grieves, and the party is silent. However, there isn’t much time for remembrance, as the fiend of fire, Rubicant, teleports into the room. Edge curses at Rubicant, but Rubicant apologizes to Edge for his loss, saying that Dr. Lugae turned his parents into monsters. Rubicant says he only desires to fight fair. Edge gets even angrier, and Rubicant says he admires his spirit. But he warns that anger never bears true strength, and only blinds him. Edge tells him to shut up, and that he’ll show him the power of anger. Then, a message will pop up saying that Edge’s dormant powers have been awakened. Edge will then learn the Ninjutsu ‘Flood’ and ‘Blitz’.

Rubicant says that although it is interesting, nothing can penetrate his cloak of fire, even ice. The party then regroups, and you’ll have control again. You can go back to the Save Point now if you wish, but it isn’t necessary. Talk to Rubicant to continue. He’ll recover your party’s HP and MP (to ‘fight fair’, what a nice guy), and then your party will engage him.

---------------------
BOSS: Rubicant

HP: 34,000
Experience Points: 18,000
Gil: 7,000
-------------------------------

Yet another interesting fight, last of the four fiends aside. When Rubicant’s cloak is up, he absorbs all elemental attacks. (i.e., ice and fire based attacks will heal him, instead of hurt). He’ll also ‘heal’ himself with his own elemental attacks when his cloak is up. Have Kain Jump and have Cecil attack him for very good damage. With the ice weapons, Cecil and Kain should do good chunks of damage regardless. Edge should use Flood when Rubicant’s cloak is down, or simply attack when it is up. I just use him to use Lifes when one of my party members are hit with Scorch, however. Rydia should use Ice 2 when his cloak is down and Bio or Titan when it is up (or you could just use Bio or Titan regardless). Rosa should be healing of course. Rubicant’s two main attacks are Fire 2 to all party members (very, very weak, 50~ 100 damage), a double physical attack (he attacks twice), and Scorch, which is very powerful and can do upwards of 1~2,000 damage to a party member. Luckily, he doesn’t use this all the time. Immediately have Rosa revive and/or heal any party members hit by Scorch. Especially Cecil and Kain as they are your primary damage dealers. Although Rubicant is the last of the four devils, and has the most HP, he isn’t necessarily tough at all. Just keep up the attack, and restore as needed, and it’ll be over pretty quick. Just don’t mess up and accidently heal Rubicant with an elemental attack when his cape is up.
------------------------------------------------------------------------------------------------------------------

Rubicant is impressed by the crew’s teamwork, praising them for being ‘five working as one’. He warns them that they will still never defeat his master, Golbez. He says farewell to the crew, and bursts into flames. Edge tells his parents that they can now rest in peace.

Just then, men from Eblan come rushing in to the room. Edge is surprised at the Chancellor of Eblan and other soldiers suddenly appearing. It seems they had wanted to assist Edge in fighting Rubicant, but well, it’s a bit too late now. Edge says that Cecil and the crew had helped him out. He then asks them who Golbez is. Kain tells him that he plans to gather all eight of the world’s crystals to somehow reach the moon. Edge asks them why, Kain replies that they don’t know other than that some great power resides there. Edge remarks that he must be the mastermind behind all this, and decides to continue on with the crew. The chancellor says that Eblan needs Edge, but Edge replies that that can wait, and they need to stop Golbez before it’s all too late. The chancellor gives up trying to persuade Edge, and tells the party to take care of him. The men from Eblan wish good fortune for Edge, and then rush out of the tower (makes you wonder how they made it past all the baddies...must be a powerful team, eh? :p) Edge is all pumped up to face Golbez, and Rydia says that they still need to rescue the crystals.

What a remarkable idea! Continue up to the door Rubicant was guarding, and go through it. However, as the party tries entering the crystal chamber, they fall through a trap door.

Yay for deus ex machina! Better get used to it!

The party falls all the way down to the underworld floors again. Once you land, the party remarks at what a nasty drop it was. Right when you gain control again, head straight up to a chest with a HiPotion (Hi-Potion). Then head down to the door to the next area.

In this next area, just follow the path to another door. Go through it, and then follow the path (that enclosure on the right look familiar? ;)), and then when you see an open area to your right with some stairs, climb the stairs to a chest with a HiPotion (Hi-Potion). Then continue to the lower left corner of the open area, and follow the path to the door to the next floor.

As you enter the next floor, the group is astonished. It seems that this is a dock for an enemy airship. Edge says they should steal it to bust out of here. Rydia exclaims that that would be stealing. Edge says ‘who cares’, and jumps on board. Rosa says that it might be a trap. Edge is impressed with the airship, and decides to dub it ‘Falcon’, and asks Rydia what she thinks, to which she says ‘whatever’. Cecil says they have to get going, and Edge takes the wheel.

The airship, ‘Falcon’ then takes off. You’ll now be cruising around in the underworld. Unfortunately, the Falcon cannot go over the lava that is common in the underworld, restricting you to the one giant land mass where the Dwarf Castle and Tower of Babil are. There’s nothing to do in the Tower of Babil of course, since you’re in the underworld section, so the only place to go is the Dwarf Castle.
 
-------------------------------------
4.5 Return to the Dwarf Castle
-------------------------------------

Enter the castle and go up to the throne room. Cecil will have a conversation with King Giott. Giott will ask if Cecil recovered the crystals, and Cecil will apologize for not being able to retrieve them.

Giott says that Golbez is very persistent, and is trying to open up the Sealed Cave (remember? Where the last crystal is kept). He says it is only a matter of time before Golbez succeeds, and tells the crew that they must get the Crystal before Golbez does. He then calls his daughter, Luca, over to him. Giott then takes Luca’s necklace, which turns out to be the only key to the Sealed Cave. You’ll then have control again, go talk to Giott and he’ll entrust you with the Necklace. The team now has to go to the Sealed Cave to the southwest, and retrieve the final Crystal.

Of course, there is still one problem. The Falcon still can’t go over lava. And the only person in the world skilled enough to upgrade the airship is Cid, who of course sacrificed himself earlier on to aid in the party’s escape.

Well, what if I told you he really isn’t dead? Would that be surprising? Go to the first basement of the castle (where a Fat Chocobo is available, the entrance to the secret passage), and go to the door on the left side of the room. This is the infirmary. And sure enough, Cid is sleeping in the middle bed on the top. As you approach the beds, the team splits up and crowds around Cid. The party is pretty surprised (I mean, he did blow himself up, seriously), and after a humorous reunion, Cid asks Cecil what Golbez is up to. Cecil informs him that only one Crystal is left remaining. Rosa says that they can’t go after the last Crystal, as they left the Enterprise on the surface. Kain says that they took an enemy airship, but it isn’t capable of flying over magma. Cid then says that they’re all hopeless without him, and then hops out of bed, regardless of what the nurses say. He then hopse to sprucing up the Falcon, with the help of Edge and some dwarves.

After the Falcon is upgraded, Cid retires back to bed. He says that they can now fly over anything. Then, Cid falls asleep, exhausted. The crew thanks Cid for all his help, and then you’ll have control again.

With the Falcon fully upgraded, you can now truly ‘take to the skies’ underground. You can now fly over all magma in the underworld. This opens up more places than just the Sealed Cave in the underworld, a few of which are mentioned by the dwarves in the throne room of the Dwarf Castle.
 
---------------------------------------------
4.6 But Before We Do That, Again...
---------------------------------------------
Much like the first time you got the airship, you are now free to explore before moving on with the plot. There are quite a few places to go to. You can skip these sections and jump to section 4.7 to go through the Sealed Cave.

---------------
4.6.1 Tomra
---------------

Tomra is the town south of the Dwarf Castle (the cave you pass on the way here is the Sealed Cave, which we’ll get to later). Another town of dwarves, they are separated from the other dwarves in the underworld because of the lava, and are surprised at people from the overworld visiting. They even have a different greeting, ‘lal-ho’ instead of ‘rally-ho’. The equipment here is superb, and worth a buy. You may not have enough money, so if you really want to splurge, Gil-farming is in order. You don’t have to buy all the stuff I tell you to (not the more expensive stuff, anyway), but the extra protection is sure nice.

In the armor shop, buy a Tiara for Rosa or Rydia (whoever isn’t wearing the one you already obtained earlier, or buy two if you don’t have that one), three Golds (Gold Rings) for Rydia, Rosa, and Edge (to replace those outdated Rune Armlets), and two Diamond (Diamond Gauntlets) for Cecil and Kain. You can buy Diamond Shields, Helmets, and Armor for Cecil and Kain, but it’s really expensive and only offers 1 more point of defense than the Ice equipment they already have.

In the weapon shop, buy a Chain (Chain Whip) for Rydia, and another Ashura for Edge, to replace his leftover Kunai. All the other selections are things you should already have found or things you could previously buy, but you can stock up on Mute Arrows for Rosa if you really want.

The item shop contains all the status-ailment curative medicines for sale, so you should stock up on at least 20 of each. Stock up on Lives and Hi-Potions, as well. You can also buy a few Cabins or Tents.

Now, for the greedy scumbag in all of us. The house in the upper left corner of town is a treasure trove. Ironically, one of the dwarves inside will say ‘weapons for sale’. On the left side of the room, from top to bottom, the chests contain: Bomb, ThorRage (Thor’s Rage), and the pot contains a Notus. On the right side of the room, from top to bottom: the pot contains a Bestiary, and the chests contain an Ether2 (Ether 2), and 2,000 Gil.

That’s it for now. Now to our next destination.

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3.6.2 Kokkol’s Smithy
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Kokkol’s Smithy is tucked away in the southeastern corner of the underworld. Inside you’ll find a smithy named Kokkol (bet you couldn’t have guessed that!), and his assistants. Apparently Kokkol is in a bit of a slump, and hasn’t created any remarkable weapons lately, and just sleeps all the time. What a shame.

Check the pots in the first floor. In no order, you’ll find a Remedy in a pot on the lower part of the room, and a HiPotion (Hi-Potion) in a pot in the upper part of the house.

Take the stairs to the next floor. You’ll find Kokkol sleeping in this room. He says his smithing days are over, and that he could never find the legendary ore, Adamant. I guess that’s rough, but I don’t get upset because I don’t have a million dollars, and sleep all the time, do I? Check the shelf in his room for a SomaDrop (Soma Drop). This increases a character’s maximum MP by 10.

Anyway, keep this place in mind for later, it’s time to move on.
 
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3.6.3 Cave of Summons
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The Cave of Summons is located on an island northwest of Tomra and the Sealed Cave. First of all, do not even dare to attempt this cave until Rosa is at level 36 and has learned Float and Wall. Without these, it will be rather pointless to go through this cavern. It would be possible, but very tedious. Like the Eblan Castle, you may not want to do this until a later point in the story when your characters are stronger. But, doing this earlier will prove beneficial in the long run.

As you enter the cave, Rydia will speak, saying that she passed through this cave when she left the Land of Summons. She says they should ask the King of Summons, Leviatan (Leviathan) for help. How wonderful that she’s able to get through this entire cave alone. She must have ran a lot, I’d guess.

Right near the entrance, you’ll see four glowing floor panels. When stepped on, these panels will damage any and all characters in your party that don’t have the Float status. This is why Rosa having Float is such a necessity. Have her cast Float on the entire party on the menu screen (it can multi-target), and re-apply it on every level, as the effect vanishes once you enter a new area. Not only will you be undamaged by the glowing floor panels, but you will be immune to earth elemental attacks, which some of the more powerful monsters in the cave (like Arachnes) are fond of using. Of course, you could always run from every battle if you feel you aren’t up to snuff.

That being said, let’s begin. At the entrance, cast Float on the party of course. Go down, and from the first split, head right to a chest with a HiPotion (Hi-Potion). Continue up from that chest to the upper right corner of the room to a chest with a Life. On the left side of the section with the chest containing a Life, go left through a clearly visible false wall (how nice of them to illuminate them within this cave). At the other side is a chest with and Ether1 (Ether 1). The stairs leading to the next level are in the lower left corner of the room.

On the second level, from the entrance, follow the path to the right until you see a path leading up and a path leading to the corner with a chest. Open that chest to obtain a HiPotion (Hi-Potion). Now continue up the northern path, until you reach a split with a path leading right and a path leading left. Follow the path leading left to a chest with a Cabin. Then take the right path and go down the stairs to the next area.

In the third area, you should notice that the different sections of this area of the cave are divided by little squares with paths leading to other squares (if that makes sense). From the entrance, go to the square left, down, right, and down from the stairs. Open up the chest to receive a Life. You should see a square to your left with three chests. To enter it, go to the square to the left and down from the stairs. Then from that square, head left through a false wall. Then go down, and right when you are to the left of a square with three treasure chests. They contain, from left to right: a HiPotion (Hi-Potion), a VenomAxe (Venom Axe) for Cecil or Kain, and a Kikuichi for Edge. Then re-enter the false wall to the left of this square. Continue down, then right, then up, and when you see a square with another chest in it on the right side of this area, go left out of the false wall and open it up for a Bestiary. Re-enter the false wall, and continue up until you can’t go up anymore, and can go left outside of it. From that square, go to the square one square up and left of it for a chest that is a monster-in-a-box with five Warriors inside. Two shots of Titan and some normal attacks from your melee fighters should do them in quick. Remember to keep your party refreshed with Rosa’s Cure 3. Afterwards, you’ll receive the Defense (Defense Sword), which is an excellent blade for Cecil which will also increase his defense as well as his offense.

The center of this area hosts a teleportation pad that’ll lead to the Town of Summoned Beasts. It’s time to meet with the King of Summons, Leviathan.
 

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