- Joined
- May 25, 2006
- Messages
- 545
- Age
- 37
- Location
- Zanarkand
- Website
- www.makemeking.com
- Occupation
- Communications Technician
- RPG Name
- Phoenix
there are two basic types of RPG combat, the active-time and the turn-based. which do you think is better and which do you prefer. why?
i personally like the active-time battle system. you have to be quick on your toes to maximize battle damage and what not. you have to be one step ahead of your enemy or you'll wind up on a game-over screen pissed off because you had no reason to save.
and then there's the period of waiting for your characters to regain their composure in which you are helpless to the enemy's attacks. and you sit there pounding every button into your controller trying everything to make your gauge refill. its a new sense of mild-thrill to me. there's also the fact that your attack may be executed a split second before your enemy's saving a character from death-dealing blow. ah yes, i love active-time combat
i dunno, maybe i'm just looking into this thing way too much and need to step away from FF for a few days/weeks.
i personally like the active-time battle system. you have to be quick on your toes to maximize battle damage and what not. you have to be one step ahead of your enemy or you'll wind up on a game-over screen pissed off because you had no reason to save.
and then there's the period of waiting for your characters to regain their composure in which you are helpless to the enemy's attacks. and you sit there pounding every button into your controller trying everything to make your gauge refill. its a new sense of mild-thrill to me. there's also the fact that your attack may be executed a split second before your enemy's saving a character from death-dealing blow. ah yes, i love active-time combat
i dunno, maybe i'm just looking into this thing way too much and need to step away from FF for a few days/weeks.